360 Header Kit and Notes

An interesting Ebay auction has come to my attention: Xbox 360 Motherboard Header Kit - Upgrade & Explore. The interesting part is the notes that are up for auction....
**NEWS FLASH**
Xbox 360 CPU 899 pins (BGA, 30x30-1, #1 to 30 x A to AK, subtract rows I,O,Q,S,X,Z,AI)
Xbox 360 GPU 1017 pins (BGA, 34x34-139, #1 to 34 x A to AP, subtract rows I,O,Q,S,X,Z,AI,AP)
Xbox 360 Southbridge 382 pins (BGA, 22x22-102, #1 to 22 x A to AB, subtract rows I,O,Q,S,X,Z)
This Auction:
The xbox 360 motherboard header kit includes the headers missing from the retail Xbox 360 motherboard (version 11). Once the headers are installed, you gain easy access to the various ports used to develop the xbox 360.The headers included with this kit are J2B1, J5C1, J5C2, J8C1, J2D1, J2D2, J1D2, J1F1, J7F1, J7G1 and J7G2*

*J7G2 requires a glue gun and soldering wires to various points on the board.

BONUS
As a bonus, I will include my 25 page reference manual detailing the Xbox 360's motherboard headers, jacks and connectors.
This includes pinouts, schematics, and images of J1A1, J2A1, J3A1, J9A1, J9A2, J2B1, J1C1, J5C1, J5C2, J8C1, J1D1, J1D2, J2D1, J2D2, J1E1, J1F1, J7F1, J3G1, J6G1, J7G1, J7G2, and J9G1.
I have also noted difference seen on various versions of the 360 motherboard with version 11 being the current retail.
I have noted voltages and signals during power on and off conditions.
This publication will be made available separately at a later date for those who don't want to purchase the kit.
The manual will be provided as a PDF I will email once payment is received. Add $5.00 to the end of the auction price if you require a printed version.

Note:
Soldering experience is required for this kit.
Installing this kit requires the opening up of the Xbox 360 therefore will void any manufacturer's and/or retailer's warranty.
This kit does not include the connector J9A2, since I have not been able to identify it. If possible, I will include it in future versions of this kit.

About Me and My Publications
The publications are a collection of my "work in progress" that I decided to charge a fee to help pay for further research. As I learn more, I will updated them. Contact me via email for the latest versions or suggestions. (updates are free)
I am one person with limited resources doing this part time out of my home, so if anyone were interested in hiring me full time I would be willing to drop other projects.
The information contained in these publications was obtained from the public domain and/or my own reverse engineering and is provided in good faith but no warranty can be made for its accuracy. Any opinions expressed are entirely those of myself and cannot be taken to represent the views of past, present or future employers.
23rings

Coming Soon!
XBOX 360 RF Module Schematics and Technical Brief
XBOX 360 Wired Controller Schematics and Technical Brief
XBOX 360 Wireless Controller Schematics and Technical Brief
XBOX 360 Plug and Play Schematics and Technical Brief
XBOX 360 Datasheets (ICs and Major Components)
If enough people find these publications helpful, I will also complete the work on the following.
XBOX 360 Power Supply Schematics and Technical Brief
XBOX 360 Wireless Ethernet Adapter Schematics and Technical Brief
And of course
XBOX 360 Schematics and Technical Brief

Progress on the DVD FW Written by SiliconIce Friday, 27 January 2006 Tiros posts:
I have sucessfully hijacked the "eject" command. Right now I have it rigged to peek locations in the drive and am working up a little map. I accomplish this by writing the data I'm interested in to the DRAM area the where the response to command (12 INQ) data is stored. This dram writing is triggered by the eject command. I can then retrieve the data I peeked at by using the INQ command.
This may seem trivial, but it is the framework for bigger things. Right now at least I can run my own code in the drive, hijack a command, and return data. What Fun!!
Sounds cool :-)
Remember, if you participate in this thread please stay on-topic: only technical discussion related to DVD firmware. If you have tangentially-related (technical) discussion, please start a new thread in the appropriate forum (the DVD thread has grown VERY long...). Please direct questions, speculation, and newbie posts to the General Hacking forum.
Altus Xbox File Extractor Written by SiliconIce Tuesday, 24 January 2006 Dark_Neo posts this to the forums:
After a few stressfull, busy weeks I can finally release Altus:

Quote
Altus - Xbox Package File Manager v1.0 by DarkNeo & XIU

Altus is a plugin based application for manipulating Xbox package formats. Currently there is no ability to add/remove files, although the structure is in place, just need the plugins to support it. I started writing this program because every time a new development was made it spawned off a new program, we have quite a lot of programmers on the scene if they're all writing the same thing we're just wasting time.

Included Plugins:
ImageReader Plugin - Reads any ISO/360/BIN/TAO Xbox image, it will read a burnt Xbox DVD in a standard DVD drive, plus it will unlock and read from original Xbox drives.
BF Plugin - Reads King Kong .bf files
XZP Plugin - Reads .zxp format (mostly noticed on the Kiosk disc)
XIP Plugin - Reads .xip files from the original Xbox

If you have any problems, suggestions, or code modifications, please PM me on XboxHacker.

DarkNeo

Credz:
XIU for CVS hosting and coding help, best C# programmer I know
th0mas for making the BF format understandable for me!
TheSpecialist for a lot of hard work in the DVD firmware thread, without him the ImageReader would only be half what it is now