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  1. #1
    DF VIP Member BomFunkDaddy's Avatar
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    PSP Gran Turismo PSP [looks feckin amazing]

    YouTube - Gran Turismo Mobile PSP Gameplay

    I only saw this today! Wow, im impressed!

    Due for release alongside the PSP Go on October 1st

    It's been a long time coming, but Gran Turismo PSP is finally coming out. Finally re-revealed at the Sony press conference, Gran Turismo is shaping up to be a thoroughly comprehensive experience worthy of the franchise moniker. Our first hands-on with Gran Turismo (on a PSP go) left us impressed, a good thing considering its official release is not too far away: October 1st.

    Obviously, the most immediately striking aspect of the game must be its visuals. During the conference, we stated the game looked just as good as GT4 on PS2. Upon closer look on the PSP go, it's clear that the visuals are downgraded a bit. But really, just a bit. Anyone that looks at GT running on the PSP will be impressed that handheld technology has gone so far to create such detailed visuals at 60 fps.

    The Gran Turismo series attempts to recreate the most realistic driving sim on the marketplace, but it's clear the PSP game won't be able to match the fidelity of Gran Turismo 5 Prologue on PS3. The PSP controls hinder the experience a bit -- and no, we're not crying for a second analog stick. The lack of analog buttons make a difference in the way series vets may play the game.

    The handheld experience offers a bit more of a streamlined GT experience that should appeal to the casual racing fan. Before each race, players can quickly choose difficulty modes. On Easy, we found that the AI drivers offered some challenge, and found turns to be much easier to handle. With the on-track indicators directing us when to break and turn, it took very little time to really get back into the groove of GT. For better or for worse, the series' interpretation of crashing makes a full return. As expected, there's no damage model, and players will be able to bounce off of other cars with relative ease.

    The breadth of content being offered for the PSP Gran Turismo game is overwhelming, with over 800 licensed vehicles from Ferrari, Nissan and more. There are over 30 tracks recreating some of the environments used in previous GT games which should fill the void left by Gran Turismo 5 Prologue's spartan offerings.

    Gran Turismo is quite an achievement on the PSP, and we're confident series fans will appreciate the large amount of content featured in the game. It may not be the best GT game ever, but it is undoubtedly a real Gran Turismo game recreated fully on a handheld. We were unable to test one of the other new features of the handheld version: the ability to trade vehicles via Ad-Hoc wi-fi. With over 800 cars to collect, it seems players will need to work together to complete their collections. Gotta catch 'em all, right?
    [live=p0pid0l]p0pid0l[/live]

  2. #2
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    ss30's Avatar
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    Default Re: Gran Turismo PSP [looks feckin amazing]

    been waiting for this game ever since the PSP came out!

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  3. #3
    DF Super Moderator {{909}}'s Avatar
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    Default Re: Gran Turismo PSP [looks feckin amazing]

    bout f'king time, they showed the PSP with a mock up UMD of the game before the machine was even released. Lets hope its not another disapointment.

  4. #4
    DF VIP Member SiE's Avatar
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    Default Re: Gran Turismo PSP [looks feckin amazing]

    the person playing is a bit shit or the controls are terrible.

  5. #5
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    Default Re: Gran Turismo PSP [looks feckin amazing]

    Nice. It's a long time since I last saw that track (about 8 years) it's funny how you remember some things - I was remembering the tree hanging over & the tunnels, and after the restart I remembered the tunnel thing you go under after the first left hand bend and then the rest of the track came back to me. Happy days
    No sympathy for the devil; keep that in mind. Buy the ticket, take the ride...

  6. #6
    DF Probation Goldberg's Avatar
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    Default Re: Gran Turismo PSP [looks feckin amazing]

    Yep controls are either pants or that guy was rubbish. Just got rid of my PSP, to be honest I don't think I would have bothered with it anyway.
    We all make mistakes sometimes

  7. #7
    DF VIP Member funkyg's Avatar
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    Default Re: Gran Turismo PSP [looks feckin amazing]

    That does look amazing. As it's coming out at the same time as the PSP Go, does anyone think it will be memory stick/download only?
    Ooh, ooh, ooh, the funky gibbon.


  8. #8
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    Default Re: Gran Turismo PSP [looks feckin amazing]

    Quote Originally Posted by funkyg View Post
    That does look amazing. As it's coming out at the same time as the PSP Go, does anyone think it will be memory stick/download only?
    .NZB I think

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  9. #9
    DF VIP Member funkyg's Avatar
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    Default Re: Gran Turismo PSP [looks feckin amazing]

    Quote Originally Posted by ss30 View Post
    .NZB I think
    LOL, I know. I meant officially.
    Ooh, ooh, ooh, the funky gibbon.


  10. #10
    DF VIP Member Vader's Avatar
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    Default Re: Gran Turismo PSP [looks feckin amazing]

    Quote Originally Posted by ss30 View Post
    been waiting for this game ever since the PSP came out!
    Yep I've been the same. Mine is probably hiding under 10inchs of dust, might be time to get it back out.

    Roll on GT.

  11. #11
    DF VIP Member BomFunkDaddy's Avatar
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    Default Re: Gran Turismo PSP [looks feckin amazing]

    Quote Originally Posted by funkyg View Post
    LOL, I know. I meant officially.
    It will be a UMD and download release
    [live=p0pid0l]p0pid0l[/live]

  12. #12
    DF Moderator
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    Default Re: Gran Turismo PSP [looks feckin amazing]

    I have just read on http://www.maxconsole.net/?mode=news&newsid=37325 that IGN gave GTP 6.8 and say it's not that good

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  13. #13
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    Default Re: Gran Turismo PSP [looks feckin amazing]

    A quick review

    VideoGamer seem to love it. 9 out of 10

    Quote:
    At times ploughing through the fairly uninspired single-player mode can get a little dull, but thankfully there's a more focused Challenge Mode that more than makes up for it. There are more than 50 challenges, split between nine difficulties, designed to get you up to speed with driving basic corners through to the most advanced sections of track. It's not quite the licence tests of old GTs, but with bronze, silver and gold medals to earn and loads of credits up for grabs you'll want to invest a fair amount of time perfecting small sections of track.

    By far the biggest disappointment is the underwhelming multiplayer functionality. All you have here is basic four-player local wireless play across a handful of modes, with various options that allow players of all skill types to play together. There's no online play, which is a big shame considering other racers on the PSP have offered it. There isn't even any online leaderboards for time trial times or the ability to share ghost laps with other players (this is limited to your own best laps). While it's great that the core GT experience has arrived on the PSP, it's hard not to want a more complete package.

    Another personal problem is dirt and ice racing. These courses simply aren't fun, with the slippy handling proving a nightmare to get the hang of - thankfully they only account for eight out of the 45 tracks. Far better is the drift racing, which actually works better than similar modes in other racers. Here your time is irrelevant, with your position determined by points earned by powersliding around corners. It'll take time to get the hang of and you'll need to tune your chosen car to get the most out of it, but it's another well implemented component of Gran Turismo on the PSP.

  14. #14
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    Default Re: Gran Turismo PSP [looks feckin amazing]

    IGN Review


    Gran Turismo Review


    Polyphony's portable GT finally pulls up to the starting line, but can it find a place on the podium?


    by Chris Roper


    US, September 15, 2009 - It's been a long time in the coming, but Gran Turismo for the PSP is finally here, not so coincidentally launching on the same day as the PSPgo. The numbers are great, particularly for a PSP title, with it featuring some 800 cars, 35 tracks and 60 track variations (meaning forward and reverse on most of the tracks), and all while running at 60fps.

    I'm a huge, huge fan of the Gran Turismo franchise, so it pains me immeasurably to say that this is a greatly disappointing release. See those bullet points I listed above, what with the 800 cars and all? That's pretty much all you're getting with the game - cars and tracks. There's no proper career mode. There isn't a reason (or even ability) to buy a car and gradually upgrade it to compete in bigger and better events. It's just racing, and largely without a good reason for doing so, especially when you consider that the experience had to be boiled down to the PSP's hardware and control abilities.

    Now, before I get into the negative stuff, let me first hit on the core of the experience, which is obviously the racing. In large part, this feels a whole lot like Gran Turismo 4, which is certainly a good thing in many respects, though if you've been playing GT5 Prologue or have been kicking the tires on games like Need for Speed Shift or Grid, it'll feel a little subdued in comparison. Still, this is the Gran Turismo driving experience at its core - realistic and smooth while being simultaneously rewarding and punishing.

    The analog controls from the consoles, particularly for the acceleration and brakes, have been nicely transferred over to the PSP. In many cases, were you to slam on the gas in any of the console releases, you'd get a taste of excessive amounts of wheel spin and fishtailing, while slamming your foot (or finger, as it were) down on the brakes at the wrong time could give you similar results. In both of these cases, Gran Turismo subtly compensates for this and gives you just enough assistance to keep the digital inputs from ruining your race. It's a rather transparent difference in that I had to actually sit back and think about how it compares to the console variants, which I think is great.

    The AI hasn't really seen much of an improvement in that it'll generally stick to its racing lines and goes about its business almost as if you aren't there. It will avoid you, which wasn't always the case in past releases, so the computer drivers do seem to have made improvements from the PlayStation 2 titles, though it's not a huge departure from what we've seen in the past. Do note that you can only race against three other cars at a time, which is somewhat disappointing, but also not unheard of on the PSP.

    For me, and a lot of other Gran Turismo fans, the fantastic driving is coupled with starting out at the bottom, slowly tweaking and upgrading your starter car as you compete in event after event, and gradually buying new rides to take on bigger and better challenges. And then eventually, after lots of hard work, you'll get a car that can crack the 200mph barrier and you'll feel like you've accomplished something great.

    Gran Turismo on the PSP contains none of this, and by and large, that's the entire problem.

    There are two main single-player modes, Driver Challenges and the simply-titled Single Player. The latter is essentially just a quick race option, allowing you to either take on a standard race, time trial or drift challenge on any of the game's tracks (they're all unlocked from the start). These are all one-off events - winning them won't really get you much more than cash, though you can increase your driver rank from a D to S ranking on each track, which is basically a fancy way of saying that you can race against better AI on that course (and earn more loot while you're at it).

    Other than not being able to race certain cars on dirt or snow tracks, there are no limits here. You can race whatever car you want on whatever track you want, and you'll always race against three CPU drivers. As I said, you can increase your level on each track, which can then go to net you better competition and more cash, but that's all that's good for. You don't unlock new cars (at least that I ever found) or anything of the like.

    The drift option is fun for what it is (it's basically the same thing found in GT5 Prologue), and you get cash for whatever points you earn. But, there aren't rankings or anything that you'll try to beat. The same goes for the time trials - when you first go to a track, the times are empty and you're the first one to set the bar. Are there really no pre-set records to go after? That seems rather silly to me.


    The Driver Challenge is the other half of the single-player experience, and it does offer goals to achieve. Unfortunately, the mode is essentially just an elongated set of license tests with no reason to beat them other than to simply do it (and earn cash). Unlike the console games, there are no events that require certain licenses, so they don't act as a prerequisite. That's fine, some folks will be happy about this. But with a total of 102 events, you might think that there's a prize at the end of the tunnel should you beat them all. Nope. I completed 100% of them and received nada. No movie, no car, nothing. Granted, I didn't get gold in every event, though even when I did get all golds in a grouped set of challenges I still didn't get anything to show for it.

    So then, the entire game is about winning cash and buying cars. From a PSP gaming perspective, this makes some sense in that the idea is to sit down to a race or two, buy a couple cars with your winnings and then come back later for more. With 800 vehicles to collect, that could easily tickle the collector bone in GT fans. But, the collection process has a couple huge issues.

    Firstly, unless you click on a vehicle to look at its stats, you have no idea if you already own it or not. So, if you choose to view Toyota's vehicles and there are a dozen cars on the screen, you can't just glance at everything on sale and tell what you have and don't have. No, you need to click on an individual car, look at a stat that tells you how many of that model that you have, back out, choose the next car and then repeat. I really don't understand why there isn't a green checkmark or something next to rides that you already have.

    The second issue, which is actually not quite as debilitating (but still annoying), is that the game runs on a calendar system and on each day you can only buy vehicles from four manufacturers. Every two days these four choices change to offer up new cars to pick from. So, one day you might have Honda, Toyota, Mugen and Daihatsu, whereas two days later you might be able to pick from Ford, Lamborghini, RUF and Mitsubishi. Note that you have no idea what manufacturers will be available when, so you can't say, "Oh, Ferrari will be available in two days." It could be 100 days for all you know. Also, even if a manufacturer is available on a day, you will only have access to a limited number of its vehicles at any given time. By my count, you can purchase about a dozen at a time at most, though you might also only be able to choose from one or two cars. So when Lamborghini or Ferrari does eventually show up, don't count on being able to totally stock up as your selection may be very limited.


    Now, while your car collecting may end in madness, Gran Turismo on the PSP does offer two (theoretically) nice options for having your garage go the extra mile. Firstly, you can trade cars with other players over an Ad-Hoc connection. Some cars can be shared (a.k.a. copied, so you'll still have one) while others can be traded (which means you'd have to give it up to get something else). The shared functionality (where cars are copied) works in one giant process, where the game will compare your garages, figure out which cars your buddy needs and give them all to him at once.

    Secondly, the game will allow you to transfer your garage to Gran Turismo 5 on the PlayStation 3 once it's out. Obviously I can't really test this yet as GT5 is unfortunately not out yet, but it sounds like it'll be a painless transfer. I have my own personal feelings about this in that I think it'll essentially break your GT5 experience (I don't want to start my game with the 250+mph Bugatti Veyron I recently purchased), but the option is there for those who want to take advantage of it.

    In terms of competitive play, Gran Turismo also lets you race against up to three of your friends at a time over an Ad-Hoc connection. You have three options - one is a straight-up race with whatever you have, one gives less-skilled players a head start, and a third puts those same players in better cars while more skillful drivers will be in slower vehicles. All three modes work well enough, though they're all one-shot races. In other words, there aren't any tournament or multi-race options here. But, you do win money that goes straight into your bank account, which is nice. Closing Comments
    Being that I'm such a massive fan of the Gran Turismo franchise, I'm having a hard time coming to grips with the fact that this isn't a great (or even just good) game. It pains me to say so, but it's the truth. While the driving mechanics are great, if somewhat dated, the numerous presentation issues (like the complete lack of a career mode) really keep this from being what it could, and should, have been.

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  15. #15
    DF VIP Member BomFunkDaddy's Avatar
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    Default Re: Gran Turismo PSP [looks feckin amazing]

    Yeah reviews have been mixed so far, I reckon IGN have missed the point really. They have made it a pick up and play racer instead of career oriented. I know the fanboi's will be dissapointed but its still worth a look.

    Expected it to be leaked by now!
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  16. #16
    DF Moderator
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    Default Re: Gran Turismo PSP [looks feckin amazing]

    Quote Originally Posted by BomFunkDaddy View Post
    Expected it to be leaked by now!
    And me but you need firmware 6.0 to run Motorstorm Arctic Edge(out now) and GTP and as yet 6.0 has not been hacked

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  17. #17
    DF VIP Member Mario87's Avatar
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    Default Re: Gran Turismo PSP [looks feckin amazing]

    Quote Originally Posted by ss30 View Post
    And me but you need firmware 6.0 to run Motorstorm Arctic Edge(out now) and GTP and as yet 6.0 has not been hacked
    Hmm! Might have to go buy this game then! It's the ONLY game that I'll ever play, so not fussed about hacking it.

  18. #18
    DF VIP Member BomFunkDaddy's Avatar
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    Default Re: Gran Turismo PSP [looks feckin amazing]

    Well its out! Cmon CFW!
    [live=p0pid0l]p0pid0l[/live]

  19. #19
    DF VIP Member neilcritc's Avatar
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    Default Re: Gran Turismo PSP [looks feckin amazing]

    not suppose to be very good =(
    Special K+ enjoyed as a healthy breakfast!

  20. #20
    DF VIP Member McSheep's Avatar
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    Default Re: Gran Turismo PSP [looks feckin amazing]

    Finally got it working
    only took me 2 hours hahahaha

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