Close

Results 1 to 2 of 2
  1. #1
    DF Super Moderator BIG-TED's Avatar
    Join Date
    May 2001
    Location
    Leics UK
    Posts
    2,022
    Thanks
    447
    Thanked:        881
    Karma Level
    423

    Default RetroArch.360.v0.9.8 : an update of the multi emulator

    TheMaister and Twinaphex release today an update of their multi emulator/game system called RetroArch for Xbox 360,
    RetroArch is a modular multi-system emulator system that is designed to be fast, lightweight and portable. It has features few other emulator frontends have, such as real-time rewinding and game-aware shading.
    Libretro is the API that RetroArch uses. It makes it easy to port games and emulators to a single core backend, such as RetroArch.
    For the user, this means – more ports to play with, more crossplatform portability, less worrying about developers having to reinvent the wheel writing boilerplate UI/port code – so that they can get busy with writing the emulator/porting the emulator/game.
    This release contains the following ports :

    - Final Burn Alpha (Arcade – various) [version 0.2.97.26]
    - FCEUmm (Nintendo Entertainment System) [recent SVN version]
    - Gambatte (Game Boy | Super Game Boy | Game Boy Color) [version 0.5.0 WIP]
    - Genesis Plus GX (Sega SG-1000 | Master System | Game Gear | Genesis/Mega Drive |
    Sega CD) [version 1.7.0]
    - SNES9x Next (Super Nintendo/Super Famicom)
    - VBA Next (Game Boy Advance)
    - Prboom (for playing Doom 1/Doom 2/Ultimate Doom/Final Doom)
    - Mednafen PCE Fast (PC Engine/PC Engine CD/Turbografx 16)
    - Mednafen Wonderswan (WonderSwan/WonderSwan Color/WonderSwan Crystal)
    Changelog :
    RETROARCH CONSOLE
    v0.9.8
    ——————————————————————————
    - (Android) Initial release of RetroArch Android.
    - [LIBRETRO] Added Mednafen NGP and Mednafen VB.
    - [LIBRETRO] Added NEStopia Undead (1.44).
    - [LIBRETRO] Updated Mednafen PCE Fast and Mednafen Wonderswan to 0.9.28.
    - [LIBRETRO] Added PCSX ReARMed for RetroArch Android.
    - [FBA] Updated Final Burn Alpha to 0.9.27.28.
    - [Gambatte] Updated Gambatte (now has built-in GBC BIOS color palettes).
    - [SNES9x Next] Updated SNES9x Next (fixes numerous bugs).
    - [FCEUmm] Updated FCEUmm to latest version.
    - [Genesis Plus GX] Updated Genesis Plus GX to latest version.
    - (360) Gamma correction can now be applied on-the-fly – no longer requires
    reboots
    - (360) Added new shaders – mudlord-oldtvshader-variant, crt-curved, and
    others
    - (360) Added ‘SRAM dir Enable’ option – allows you to save all your SRAM to
    game:/sram instead of the ROM directory
    - (360) Added ‘SRAM dir Enable’ option – allows you to save all your states to
    game:/savestates
    - (RARCH_CONSOLE) Various stability fixes
    - (RARCH_CONSOLE) More sane unzipping mode – will temporarily extract file to
    HDD and then instantly delete it when it’s done with it (ie. when another ROM
    gets loaded or when RetroArch shuts down)
    - (RARCH_CONSOLE) All console ports now use 59.94Hz for synchronization on
    the RetroArch side instead of 59.92Hz as before. All consoles use 59.94Hz
    so this agrees better with them.
    - (PS3) Added PAL60 temporal PAL mode
    - (PS3) Fixed a lot of path issues – SRAM/savestate dir enable now work,
    ‘Default ROM directory’ should now work, etc.
    - (PS3) Added rewind granularity options
    - (PS3) Rewrote video driver from scratch (RGL v2). Faster blitting.
    - (PS3) Onscreen keyboard should work again.
    - (WII) Made a custom wiiuse input driver and built it in. Slimmed down
    and should give better results. Also rejigged input in general.
    - (WII) Added rewind option. NOTE: This feature is CPU intensive – a core
    might need to at least run at double realtime FPS in order for this option
    to be useful.
    - (WII) Button combos can now be done ingame. You can do rewinding, fast
    forwarding, selecting save state slots and ‘save state load/save state save’
    all ingame without first going to the menu. For more information, read the
    README.txt for the Wii release.


    full read me in the spoiler below


    Spoiler:
    ——————————————————————————RETROARCH 360 – 0.9.8
    ——————————————————————————
    RetroConsole Level: 2
    Author: Themaister, Squarepusher/Twin Aphex
    ——————————————————————————

    ——————————————————————————
    HOW TO INSTALL THIS
    ——————————————————————————
    Copy the entire folder to your harddrive.

    ROMs go into the ‘roms’ directory, or some subdirectory in the RetroArch-360
    directory.

    ——————————————————————————
    HOW TO USE THIS
    ——————————————————————————
    On first startup, RetroArch will select one of the dozen or so
    emulator/game cores. The name of the core currently loaded will be
    shown at the bottom side of the screen.

    You can now select a ROM that this core supports and load it in the Filebrowser.
    To select a different core – go to ‘Change Libretro core’ in the Main Menu.
    Press A to go to a filebrowser where you can select a different core. Press A
    to switch to the emulator/game core.

    ——————————————————————————
    INGAME CONTROLS
    ——————————————————————————
    During ingame operation you can do some extra actions:

    Right Thumb Stick – Down – Fast-forwards the game
    Right Thumb Stick – Up – Rewinds the game in real-time
    (‘Rewind’ has to be enabled in the ‘Settings’
    screen – warning – comes at a slight
    performance decrease but will be worth it
    if you love this feature)
    RStick Left + RT – Decrease save state slot
    Rtick Right + RT – Increase save state slot
    RStick Up + RT – Load selected save state slot
    RStick Down + RT – Save selected save state slot
    Right Thumb + Left Thumb – Go back to ‘Menu’/'Quick Menu’

    ——————————————————————————
    WHAT IS RETROARCH?
    ——————————————————————————
    RetroArch is a modular multi-system emulator system that is designed to
    be fast, lightweight and portable. It has features few other emulator
    frontends have, such as real-time rewinding and game-aware shading.

    ——————————————————————————
    WHAT IS LIBRETRO?
    ——————————————————————————
    Libretro is the API that RetroArch uses. It makes it easy to port games
    and emulators to a single core backend, such as RetroArch.

    For the user, this means – more ports to play with, more crossplatform
    portability, less worrying about developers having to reinvent the wheel
    writing boilerplate UI/port code – so that they can get busy with writing
    the emulator/porting the emulator/game.

    ——————————————————————————
    WHAT’S THE BIG DEAL?
    ——————————————————————————
    Right now it’s unique in that it runs the same emulator cores on
    multiple systems (such as Xbox 360, PS3, PC, Wii, etc).

    For each emulator ‘core’, RetroArch makes use of a library API that we
    like to call ‘libretro’.

    Think of libretro as an interface for emulator and game ports. You can
    make a libretro port once and expect the same code to run on all the
    platforms that RetroArch supports. It’s designed with simplicity and
    ease of use in mind so that the porter can worry about the port at hand
    instead of having to wrestle with an obfuscatory API.

    The purpose of libretro is to help ease the work of the emulator/game
    porter by giving him an API that allows him to target multiple platforms
    at once without having to redo any code. He doesn’t have to worry about
    writing input/video/audio drivers – all of that is supplied to him by
    RetroArch. All he/she has to do is to have the emulator port hook
    into the libretro API and that’s it – we take care of the rest.

    ——————————————————————————
    XBOX 360 PORT
    ——————————————————————————
    The Xbox 360 port of RetroArch has the following features:

    - Real-time rewinding
    - Switching between emulator cores seamlessly, and ability to install
    new libretro cores

    Included with RetroArch 360 are a bunch of shaders – including the latest
    version of the popular xBR shader. It is possible to use two shaders
    simultaneously to get the best possible graphical look.

    ——————————————————————————
    EMULATOR/GAME CORES BUNDLED WITH XBOX 360 PORT
    ——————————————————————————
    The following emulators/games have been ported to RetroArch and are included in
    the Xbox 360 release of RetroArch.

    For more information about them, see the included
    ‘retroarch-libretro-README.txt’ file.

    - Final Burn Alpha (Arcade – various) [version 0.2.97.28]
    - FCEUmm (Nintendo Entertainment System) [recent SVN version]
    - NEStopia (Nintendo Entertainment System) [1.44]
    - Gambatte (Game Boy | Super Game Boy | Game Boy Color) [version 0.5.0 WIP]
    - Genesis Plus GX (Sega SG-1000 | Master System | Game Gear | Genesis/Mega Drive |
    Sega CD) [version 1.7.3]
    - SNES9x Next (Super Nintendo/Super Famicom)
    - VBA Next (Game Boy Advance)
    - Prboom (for playing Doom 1/Doom 2/Ultimate Doom/Final Doom)
    - Mednafen PCE Fast (PC Engine/PC Engine CD/Turbografx 16)
    - Mednafen Wonderswan (WonderSwan/WonderSwan Color/WonderSwan Crystal)
    - Mednafen NGP (Neo Geo Pocket Color)

    All of the emulators listed above are the latest versions currently
    available. Most of them have been specifically optimized so that
    they will run better on 360 (some games would not reach fullspeed
    without these optimizations).

    ——————————————————————————
    WHAT EXTENSIONS ARE SUPPORTED BY EACH CORE
    ——————————————————————————
    - Prboom WAD|wad
    - SNES9x Next smc|fig|sfc|gd3|gd7|dx2|bsx|swc|zip|SMC|FIG|SFC|BSX|GD3|
    GD7|DX2|SWC
    - Genesis Plus GX md|smd|bin|gen|zip|MD|SMD|bin|GEN|ZIP|sms|SMS|gg|GG|sg|SG|
    cue|CUE
    - VBA Next GBA|gba
    - FCEUmm nes|NES|unif|UNIF
    - NEStopia nes|NES|fds|FDS
    - Gambatte gb|gbc|dmg|zip|GB|GBC|DMG|ZIP
    - Final Burn Alpha zip|ZIP
    - Mednafen PCE pce|PCE|cue|CUE
    - Mednafen Wonderswan ws|WS|wsc|WSC
    - Mednafen NGP ngp|NGP

    ——————————————————————————
    ZIP SUPPORT
    ——————————————————————————
    Selecting a ZIP file will temporarily unzip that file to the harddrive. The
    temporary file will be deleted as soon as the game gets unloaded and/or when
    you quit RetroArch.

    NOTE: For the FBA core (and other cores that have ‘block_extract’ set to
    true) – selecting a ZIP file from the Filebrowser will load that game
    directly.

    ——————————————————————————
    Troubleshooting
    ——————————————————————————

    If you find that RetroArch no longer works for whatever reason, there is
    a way to get it back to work -

    - Remove retroarch.cfg from the ‘Retroarch-360′ folder, then start up again.
    The Libretro management service in RetroArch should automatically pick a
    random libretro core and write this to the config file.

    ——————————————————————————
    What can you expect in the future?
    ——————————————————————————
    - Do a Blackberry Playbook/Blackberry 10 RetroArch port
    - Do an iOS port of RetroArch (will need hardware for this – gifts appreciated)
    - Make the libxenon port release-worthy.
    - Add console-friendly features (nicely formatted names for FBA, some better
    way to do core switching, etc)
    - Fix NxEngine issues on consoles
    - Finish up MAME 0.72 port
    - Finish up ScummVM port
    - Port of VICE to libretro
    - More emulators, more games that will run on RetroArch
    - Lots of other crazy ideas that might or might not pan out

    ——————————————————————————
    Credits
    ——————————————————————————
    - Mudlord for his Waterpaint/Noise shaders.
    - Hyllian for the xBR shader.
    - Opium2k for the nice manual shaders (bundled with PS3 release).
    - Deank for assistance with RetroArch Salamander on CFW PS3s and
    Multiman interoperability.
    - FBA devs for adopting the libretro port.
    - Ekeeke for help with the Genesis Plus GX port.
    - ToadKing for having done a lot of work on RetroArch Wii.
    - Freakdave for helping out with the Xbox 1 port.

    ——————————————————————————
    Websites
    ——————————————————————————
    Twitter: http://twitter.com/libretro
    Source: http://github.com/libretro
    Homepage: http://www.libretro.org
    IRC: #retroarch (freenode)

    ——————————————————————————
    Lots of my repairs and pictures of retro stuff on my twitter.

    https://twitter.com/Big_ted1?t=s9zEZ...Z-npEyeKA&s=09

  2. #2
    DF VIP Member Roty's Avatar
    Join Date
    Dec 2000
    Location
    Somewhere
    Posts
    1,747
    Thanks
    71
    Thanked:        27
    Karma Level
    390

    Default Re: RetroArch.360.v0.9.8 : an update of the multi emulator

    Where on the harddrive do you put this? I have put in a emus folder with a snes emulator I use, fsd 3 has picked it up, but wont boot it. I have to load it through xexmenu, have I put it in the wrong place?


    TIM-MAY!!!

    SouthPark

Similar Threads

  1. Need An Emulator?
    By ABCMan in forum Old Skool Gaming & Retro
    Replies: 45
    Last Post: 9th September 2006, 07:09 PM
  2. Scammer: MRCurverUK 03 Sept update
    By Raptor in forum Buy, Sell and Trade
    Replies: 104
    Last Post: 27th January 2003, 02:25 PM
  3. 6210 Software Update...??
    By gunner in forum Unlocking Questions & Solutions
    Replies: 20
    Last Post: 6th October 2002, 09:33 AM
  4. ADR Patcher 0.4 Update
    By Mookie in forum Sony Consoles
    Replies: 20
    Last Post: 6th September 2002, 12:39 AM

Social Networking Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •