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  1. #1
    DF Moderator EvilBoB's Avatar
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    Default Exploit for 5.5.0 and 5.5.1

    Hykem is still working on his exploit apparantly but spotted this over the weekend : https://github.com/yellows8/wiiu_browserhax_fright

    This repo contains Wii U Internet Browser exploit(s) under PowerPC userland, for libstagefright vuln(s). This was designed for the Internet Browser, but this could be used with anything requesting MP4s over plaintext HTTP in theory(titles which use mvplayer.rpl), if one would update the payload heap addr/etc used in the source. This requires the following repo:https://github.com/yellows8/wiiuhaxx_commonThis repo is based on a seperate repo, that repo is from November 2015.
    If payload-loading would be implemented in wiiuhaxx_common itself at some point, then the payload-heap-addr mentioned here wouldn't be needed/matter anymore.
    Supported system-versions for "browserhax_fright_tx3g_wiiu.php":

    • 5.3.2: This isn't fully supported since the payload-heap-addr is off.
    • 5.4.0
    • 5.5.0
    • 5.5.1: Originally this exploit was thought to be fixed via doing manual code-RE(hence why it was released when it was). However, that was actually wrong due to misreading that code: this exploit works fine as-is on 5.5.1(no testing on 5.5.1 was done before release, only code-RE).

    To use this you must host the exploit script on a server, then you must setup wiiuhaxx_common as documented in that repo. If you're going to use libwiiu with your payload binary, then you must use a coreinit.h which actually supports your system-version. The max size of the final payload(loader included) is 0x4000-bytes, so your input payload max size is a bit less than 0x4000-bytes(the script will throw an error if the size is too large). Once all setup, just access an URL like the below one where "browserhax_fright_tx3g_wiiu.php" is hosted, with the browser.
    Note that issues occur when the final URL you use is too long, so you should keep it short like with the following: "http(s)://{server}/wiiuhaxx.php?sysver={version listed in wiiuhaxx_common}". This hasn't been debugged yet.
    The only known time this exploit has ever failed pre-native-code-exec(on a supported system-version), was when the URL was too long as described above. However, this is mostly with testing with just one open tab(in particular with automatically loading the page).
    Browser HTTP(S) URLs

    As of 5.5.1 the only HTTP(S) URLs for code-binaries under Internet Browser "code/" are: internal-testing URLs, web-searching, "favorites" URLs, the Wii U version of the browser-filter also used for JPN-New3DS(https://3dbrew.org/wiki/Internet_Bro...ternet_Browser), etc. That is, as of 5.5.1 there's no known Wii U equivalent to the following with 3DS: https://3dbrew.org/wiki/Internet_Bro..._system-update


    Anyone know if this can be used with any loaders yet?
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  2. #2
    DF VIP Member iNSPECTA's Avatar
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    Default Re: Exploit for 5.5.0 and 5.5.1

    There's been some success running loadiine on 5.4.0 (as the old kernel exploit works fine).

    Few pong demos and image draw demos for 5.5.0 & 5.5.1 (as the kernel exploit has been patched. Needs IOS or a private kernel exploit to be released).

    Thanks to iNSPECTA

    EvilBoB (25th January 2016)  


  3. #3
    DF Moderator EvilBoB's Avatar
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    Default Re: Exploit for 5.5.0 and 5.5.1

    Typical. I hadn't used my WiiU for a while as I had been between houses and I plugged it in, walked out of the room to get a drink and when I walked back in the missus tells me she started an update as it popped up on the screen lmao. I've disabled my wifi no so staying on 5.5.0.

    Thanks for the info. I'll be keeping my ear to the ground.
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  4. #4
    DF VIP Member iNSPECTA's Avatar
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    Default Re: Exploit for 5.5.0 and 5.5.1

    Best thing to do now is stick the tubehax DNS into your connection settings.

    It is recommended to deleted all current connections and add a new one with the tubehax DNS (this ensures deletion of any DNS cache).

    Use 107.211.140.065 as both primary and secondary DNS.

    This blocks eshop and updates but still allows you to play games online and use the browser to execute exploits that aren't self hosted.

    2 Thanks given to iNSPECTA

    crazyal (3rd May 2016),  EvilBoB (27th January 2016)  


  5. #5
    DF VIP Member iNSPECTA's Avatar
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    Default Re: Exploit for 5.5.0 and 5.5.1

    Exploit leaked last night for 5.5.0 & 5.5.1

    3 Thanks given to iNSPECTA

    EvilBoB (3rd May 2016),  fanni (3rd May 2016),  WRATH OF BOD (3rd May 2016)  


  6. #6
    DF Moderator EvilBoB's Avatar
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    Default Re: Exploit for 5.5.0 and 5.5.1

    Quote Originally Posted by iNSPECTA View Post
    Exploit leaked last night for 5.5.0 & 5.5.1
    Awesome news. Can finally dust off the console
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  7. #7
    DF VIP Member plug1's Avatar
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    Default Re: Exploit for 5.5.0 and 5.5.1

    Bah , iv bought all the games worth having , is there much home brew out yet ?

  8. #8
    DF VIP Member Hippie on hill's Avatar
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    Default Re: Exploit for 5.5.0 and 5.5.1

    It's still early days imo

    There's a list here
    wiki.gbatemp.net/wiki/List_of_WiiU_homebrew

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