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By Richard Leadbetter Published 20/04/2016
In this article, we'll be drawing on the rules of engagement that Sony has supplied to PlayStation 4 developers. While these guidelines may change, the picture painted is clear and unambiguous. As the platform holder says explicitly, PS4 and Neo 'co-exist in the marketplace' - one is simply a more technologically capable version of the other, but there are some key points here amongst the wealth of information we'd really like to highlight:
Dual Shock 4 remains the primary controller: Sony has no plans to introduce a new joypad for the Neo hardware. The Dual Shock 4 remains unchanged and Sony has actually mandated that all existing peripherals should be supported with no segregation between PS4 and Neo.
1080p is the mandatory minimum display resolution: Sony is keen to push developers on to higher resolutions and super-sampling down to full HD is an option, but 1080p is the lowest pixel-count allowed.
No online segregation between consoles: If a PlayStation title supports online features, they must be deployed equally on both systems. Developers cannot have Neo-only servers. We believe this may actually introduce gameplay balance issues if, say, the Neo version hits 60fps while the PS4 version is capped at 30fps.
Save data systems are cross-platform: The PlayStation operating system is constant between both PS4 and Neo. This means that all data (save games, back-ups etc) are interchangeable between both systems by default. However, it seems that Sony is leaving it up to developers to ensure that Neo and PS4 save-swapping actually works.
Forward compatibility patches are for old games only: Sony really wants Neo support on all games from October onwards. While older titles can have Neo features patched in, the platform holder will not allow new titles to add Neo features at a later date.
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