Perhaps I'm too old but I don't get this Pokemon app which seems to have half the population wandering around, head down looking at their mobile phone searching for virtual objects.
Perhaps I'm too old but I don't get this Pokemon app which seems to have half the population wandering around, head down looking at their mobile phone searching for virtual objects.
Check this thread : http://digital-forums.com/showthread...71#post3834971
To be fair I turned 40 in April and I'm hooked But then I am a huge Pokemon fan. It seems my entire office are playing it at the moment and it's a good way to meet new people too as you instantly have something in common. I can see why people wouldn't be into it as well - this sort of viral activity usually isn't my thing but this has everyone being social which is weird for a) a video game and b) based on a cartoon
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JonEp (20th July 2016)
The perfect distraction for the 40 year old who still lives with his mum and sends a valentines card to his right have every year
Except it's nothing to do with Nintendo. After the launch of the game Nintendo's stocks skyrocketed until some clever person pointed out that this is not one of their products - Even Nintendo made a statement about this warning investors of wrongly inflated share prices. Niantec are a spin off of Google and they are the developers along with The Pokemon Company.
The Pokemon Company was setup by three companies in order to market Pokemon worldwide - one of which was Nintendo but they are a wholly seperate organisation to the big 'N'.
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I don't need to have something like pokemon in common with other people to encourage me to socialise with them. I already have the fact that I am alive in common with them and that is all I need to go out in the street and start up a conversation. (">
I'm surprised this hasn't opened up a whole legal can of worms.
E.g. Kid ventures out of the house to catch a rare Pokémon. Ends up in a very unsavoury part of town, and fails to pay proper attention to surrounding due to being distracted by the game.
Then kid gets kidnapped/abused/killed/etc.
Obviously the primary responsibility would fall on the actual perpetrator(s), and there probably would be something in the EULA saying the kid should have been looking around.
However does any portion of blame lie with the producers of the game who have enticed this child from leaving it's safe surroundings and travelling to a dodgy area, and encouraging said child to look at phone instead of around them??
use nox and never leave the house
nitelife (3rd August 2016)
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