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    DF Member TheQuagmire's Avatar
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    Default Re: Diablo 3

    So after quite a bit of extensive research I have just about everything covered for Diablo from Blizzcon.

    I'll be posting all the highlights here for everyone to read. The dungeon that's coming is a TIMED event /cries.

    Retro Dungeon


    • The Anniversary Dungeon recreates the events, monsters, and levels of the original Diablo inside Diablo III.
    • The Dungeon will be 16 levels deep and accessible for all existing characters.
    • Returning boss fights are The Butcher, The Skeleton King, Lazarus and Diablo himself.
    • You will be able to enter the Dungeon via a teleporter in The Old Ruins of Tristram.
    • The Anniversary Dungeon will be included in Patch 2.4.3, "The Darkening of Tristram".
    • It will be a limited time event, occurring for the month of January every year.


    Retro Aesthetic



    • The whole dungeon will feature special visual and audio filters to invoke all that sweet nostalgia.
    • The whole graphics will be more pixelated, colors will be desaturated and the light radius reduced.
    • Animation changes include snapping to one of 8 directions, walking only, and no variation in attack animations.
    • Many old sound assets will replace existing ones and the remaining ones will sound more tinny.
    • Monster AI and physics engine will also be tuned down.
    • The UI in the dungeon will also be changed to be more reminiscent of the earlier titles.
    • The assets it uses will all be from Diablo III, with the exception of some bosses.


    Rewards



    • Completing the Dungeon rewards a Legendary Gem that fits into the Helmet slot, reminiscent of Diablo's Soulstone, plus a transmog for your helmet.
    • You will also be rewarded with two new portrait frames, a Banner and Sigil, a Butcher pet, as well as two weapon transmogs, the Butcher's Sickle and Wirt's Wooden Leg.


    Challenge Rifts



    • Challenge Rifts will be a new type of Greater Rift in which everyone will play the same character and same Rift layout, completely independent of the character you entered with.
    • Both will be taken directly from a Greater Rift run a player has done previously. We don't know whether it will be picked randomly or be a curated system.
    • They will refresh periodically, giving a new challenge after each refresh, current plan is new build every 3-10 days, though that's not set in stone.
    • There will be a staging area where you can test out the character's build before heading into the actual timed Rift.
    • Challenge Rifts will include Leaderboards to compare your performance with that of your friends and whole region.
    • To place highly, you will need to practice the build and learn the GR layout.
    • Beating the original runner's time will reward your main character, likely with Bounty Bags.
    • Entering a Challenge Rift in Multiplayer will have all players play the exact same character.
    • Challenge Rifts will come later in 2017, not with patch 2.4.3.



    • The team also teased additional rewards, while we have no word on what they are yet.



    Quality of Life and UI changes



    • The Armory will allow you to save loadouts, to switch to with a single button press.
    • A loadout includes skills, passives, items, and cubed powers, but not Paragon Points.
    • You will be able to store and name 5 full loadouts per character at a time.
    • Items that are part of a loadout will still need to be physically present in your stash or inventory.
    • When switching to a new loadout, you can choose to send your current gear to the stash or inventory.
    • The Armory loadouts will always use the highest level of appropriate gem (normal and Legendary) you own.
    • As part of the Armory introduction, removing gems from gear will become free.
    • We will be getting a full Crafting Material UI, meaning that materials no longer take up inventory or stash space!
    • This UI will be accessible from the inventory and include the more common materials as well as Bounty Cache materials and Hellfire Event parts.
    • You will still need to click those items to pick them up, but will now get a floating text notification for the amount you picked up.
    • Kanai's Cube will get a button to automatically fill it with the required materials for the active recipe.
    • The Mystic will get an additional tab: The Dye Interface allows you to buy and apply all dyes directly to your gear.
    • No more running around all the towns to find that one dye color!
    • The Mystic changes will make it to 2.4.3, the rest of these interface additions will become available later next year.


    Rift Changes



    • Finishing a Greater Rift without dying will grant an additional Gem upgrade attempt. Hardcore players will always get this 4th attempt.
    • A new algorithm will be used to spawn monsters in Rifts, ensuring that there are no more huge empty areas.
    • Any monster population can now spawn on any tile set.
    • The areas near the entrance to a new Rift floor will be free of monsters.
    • Greater Rift floor sizes will become more consistent.
    • Currently, there is a high chance to get an identical tile set when descending a Rift floor. This will be changed to make new tile sets much more likely.
    • The Necromancer demo build would open a portal to a small boss floor when getting 100% in a Greater Rift.
    • This may very well be a demo only feature and not make it to live.
    • All of these changes will be included in patch 2.4.3.

    Monster Changes



    • Leaping monsters will become killable in mid-air.
    • Invisible and buried monsters will appear much more quickly.
    • The Reflects Damage Elite affix will be changed to fire projectiles in retaliation instead of dealing damage instantly.
    • The Shielding Elite affix's shield will be instantly removed if only one monster with it remains.
    • New Elite affix: Juggernaut - Drastically increased crowd-control resistance.


    Seasons on Consoles



    • Starting with Season 10, Seasons will finally be coming to PS4 and Xbox One!
    • They will be functionally identical to the PC Seasons, including Leaderboards, the Season Journey and all its rewards.
    • Cheating on consoles is something the team has an eye on, but won't share any details on yet.
    • New Seasonal rewards - like the Seraphim Wings - for PC and consoles were also shown off.


    New Zones & New Monsters


    The Shrouded Moors

    • A rain-swept, windy, and desolate grassland.
    • Many civilizations have tried to settle here but none ever lasted, their remnants still visible throughout the zone.
    • The Shrouded Moors are located in the north of Act II.


    The Temple of the Firstborn

    • An ancient structure with a lovecraftian vibe to it
    • This is the place where Inarius and Lilith created the first Nephalem.
    • The temple can be found beneath the Shrouded Moors, deep underground.



    The Realms of Fate

    • A new type of zone that allows seamless transitions from one tile set into another
    • Still in an early stage, not quite clear where it'll see use.
    • The two new zones will come with multiple new monsters, some more feral ones for the Shrouded Moors and Demons for the Temple where shown off.
    • The zones and monsters will also not be in 2.4.3, but rather come later next year.


    Necromancer

    • One-handed Scythes will be the Necromancer's class weapon type, likely to be paired with a special off-hand, just like Wizards and Witch Doctors.
    • They will have access to new Sets and Legendaries, specifically tailored to them.
    • The Necromancer will have less than 4 Sets at release, to leave room for the community to come up with new play styles and have those added onto new sets.
    • The Necromancer's resource is called Essence and caps out at 200. It does not regenerate automatically, but is only gained from skills.
    • Necromancers will also be able to use Monsters' Corpses for many of their skills.
    • The Necromancer's main stat will be Intelligence.
    • Known Spells: (Keep in mind that they're in a very early version)


    1. Bone Spear - 20 Essence. Summon a piercing Bone Projectile that causes 450% weapon damage as physical to all enemies it passes through.
    2. Siphon Blood - Channeled. Generate 15 Essence each time damage is dealt. Siphon the Blood from the targeted enemy dealing 300% weapon damage as physical. Siphon Blood heals you for 2% of your total health every second while channeled.
    3. Command skeletons - 50 Essence. Active: Command your skeletal minions to attack the target and increase their damage by 100% for 5 seconds. Passive: Raise skeletons from the ground every second. Skeletal minions deal 50% weapon damage per attack.
    4. Blood Rush - 4 second cool-down. Shed your mortal flash and reappear up to 50 yards away, passing through most obstacles.
    5. Corpse Explosion - Target an area, exploding all corpses within 20 yards dealing 150% weapon damage as physical.
    6. Decrepify - 10 Essence. A crippling curse that reduces the enemies' movement speed by 75% and reduces damage done by 20%.
    7. Blood Golem - Will also be Active/Passive, allowing you to directly command it.
    8. Army of the Dead - Summons over a hundred skeletons to instantly attack an area.

    Thanks to TheQuagmire

    CominAtcha (9th November 2016)  


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