So after quite a bit of extensive research I have just about everything covered for Diablo from Blizzcon.
I'll be posting all the highlights here for everyone to read. The dungeon that's coming is a TIMED event /cries.
Retro Dungeon
- The Anniversary Dungeon recreates the events, monsters, and levels of the original Diablo inside Diablo III.
- The Dungeon will be 16 levels deep and accessible for all existing characters.
- Returning boss fights are The Butcher, The Skeleton King, Lazarus and Diablo himself.
- You will be able to enter the Dungeon via a teleporter in The Old Ruins of Tristram.
- The Anniversary Dungeon will be included in Patch 2.4.3, "The Darkening of Tristram".
- It will be a limited time event, occurring for the month of January every year.
Retro Aesthetic
- The whole dungeon will feature special visual and audio filters to invoke all that sweet nostalgia.
- The whole graphics will be more pixelated, colors will be desaturated and the light radius reduced.
- Animation changes include snapping to one of 8 directions, walking only, and no variation in attack animations.
- Many old sound assets will replace existing ones and the remaining ones will sound more tinny.
- Monster AI and physics engine will also be tuned down.
- The UI in the dungeon will also be changed to be more reminiscent of the earlier titles.
- The assets it uses will all be from Diablo III, with the exception of some bosses.
Rewards
- Completing the Dungeon rewards a Legendary Gem that fits into the Helmet slot, reminiscent of Diablo's Soulstone, plus a transmog for your helmet.
- You will also be rewarded with two new portrait frames, a Banner and Sigil, a Butcher pet, as well as two weapon transmogs, the Butcher's Sickle and Wirt's Wooden Leg.
Challenge Rifts
- Challenge Rifts will be a new type of Greater Rift in which everyone will play the same character and same Rift layout, completely independent of the character you entered with.
- Both will be taken directly from a Greater Rift run a player has done previously. We don't know whether it will be picked randomly or be a curated system.
- They will refresh periodically, giving a new challenge after each refresh, current plan is new build every 3-10 days, though that's not set in stone.
- There will be a staging area where you can test out the character's build before heading into the actual timed Rift.
- Challenge Rifts will include Leaderboards to compare your performance with that of your friends and whole region.
- To place highly, you will need to practice the build and learn the GR layout.
- Beating the original runner's time will reward your main character, likely with Bounty Bags.
- Entering a Challenge Rift in Multiplayer will have all players play the exact same character.
- Challenge Rifts will come later in 2017, not with patch 2.4.3.
- The team also teased additional rewards, while we have no word on what they are yet.
Quality of Life and UI changes
- The Armory will allow you to save loadouts, to switch to with a single button press.
- A loadout includes skills, passives, items, and cubed powers, but not Paragon Points.
- You will be able to store and name 5 full loadouts per character at a time.
- Items that are part of a loadout will still need to be physically present in your stash or inventory.
- When switching to a new loadout, you can choose to send your current gear to the stash or inventory.
- The Armory loadouts will always use the highest level of appropriate gem (normal and Legendary) you own.
- As part of the Armory introduction, removing gems from gear will become free.
- We will be getting a full Crafting Material UI, meaning that materials no longer take up inventory or stash space!
- This UI will be accessible from the inventory and include the more common materials as well as Bounty Cache materials and Hellfire Event parts.
- You will still need to click those items to pick them up, but will now get a floating text notification for the amount you picked up.
- Kanai's Cube will get a button to automatically fill it with the required materials for the active recipe.
- The Mystic will get an additional tab: The Dye Interface allows you to buy and apply all dyes directly to your gear.
- No more running around all the towns to find that one dye color!
- The Mystic changes will make it to 2.4.3, the rest of these interface additions will become available later next year.
Rift Changes
- Finishing a Greater Rift without dying will grant an additional Gem upgrade attempt. Hardcore players will always get this 4th attempt.
- A new algorithm will be used to spawn monsters in Rifts, ensuring that there are no more huge empty areas.
- Any monster population can now spawn on any tile set.
- The areas near the entrance to a new Rift floor will be free of monsters.
- Greater Rift floor sizes will become more consistent.
- Currently, there is a high chance to get an identical tile set when descending a Rift floor. This will be changed to make new tile sets much more likely.
- The Necromancer demo build would open a portal to a small boss floor when getting 100% in a Greater Rift.
- This may very well be a demo only feature and not make it to live.
- All of these changes will be included in patch 2.4.3.
Monster Changes
- Leaping monsters will become killable in mid-air.
- Invisible and buried monsters will appear much more quickly.
- The Reflects Damage Elite affix will be changed to fire projectiles in retaliation instead of dealing damage instantly.
- The Shielding Elite affix's shield will be instantly removed if only one monster with it remains.
- New Elite affix: Juggernaut - Drastically increased crowd-control resistance.
Seasons on Consoles
- Starting with Season 10, Seasons will finally be coming to PS4 and Xbox One!
- They will be functionally identical to the PC Seasons, including Leaderboards, the Season Journey and all its rewards.
- Cheating on consoles is something the team has an eye on, but won't share any details on yet.
- New Seasonal rewards - like the Seraphim Wings - for PC and consoles were also shown off.
New Zones & New Monsters
The Shrouded Moors
- A rain-swept, windy, and desolate grassland.
- Many civilizations have tried to settle here but none ever lasted, their remnants still visible throughout the zone.
- The Shrouded Moors are located in the north of Act II.
The Temple of the Firstborn
- An ancient structure with a lovecraftian vibe to it
- This is the place where Inarius and Lilith created the first Nephalem.
- The temple can be found beneath the Shrouded Moors, deep underground.
The Realms of Fate
- A new type of zone that allows seamless transitions from one tile set into another
- Still in an early stage, not quite clear where it'll see use.
- The two new zones will come with multiple new monsters, some more feral ones for the Shrouded Moors and Demons for the Temple where shown off.
- The zones and monsters will also not be in 2.4.3, but rather come later next year.
Necromancer
- One-handed Scythes will be the Necromancer's class weapon type, likely to be paired with a special off-hand, just like Wizards and Witch Doctors.
- They will have access to new Sets and Legendaries, specifically tailored to them.
- The Necromancer will have less than 4 Sets at release, to leave room for the community to come up with new play styles and have those added onto new sets.
- The Necromancer's resource is called Essence and caps out at 200. It does not regenerate automatically, but is only gained from skills.
- Necromancers will also be able to use Monsters' Corpses for many of their skills.
- The Necromancer's main stat will be Intelligence.
- Known Spells: (Keep in mind that they're in a very early version)
- Bone Spear - 20 Essence. Summon a piercing Bone Projectile that causes 450% weapon damage as physical to all enemies it passes through.
- Siphon Blood - Channeled. Generate 15 Essence each time damage is dealt. Siphon the Blood from the targeted enemy dealing 300% weapon damage as physical. Siphon Blood heals you for 2% of your total health every second while channeled.
- Command skeletons - 50 Essence. Active: Command your skeletal minions to attack the target and increase their damage by 100% for 5 seconds. Passive: Raise skeletons from the ground every second. Skeletal minions deal 50% weapon damage per attack.
- Blood Rush - 4 second cool-down. Shed your mortal flash and reappear up to 50 yards away, passing through most obstacles.
- Corpse Explosion - Target an area, exploding all corpses within 20 yards dealing 150% weapon damage as physical.
- Decrepify - 10 Essence. A crippling curse that reduces the enemies' movement speed by 75% and reduces damage done by 20%.
- Blood Golem - Will also be Active/Passive, allowing you to directly command it.
- Army of the Dead - Summons over a hundred skeletons to instantly attack an area.
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