Homebrew Legend of Zelda 2 - Links Awakening by Eternal RPG
http://home.comcast.net/~udoji/Zelda...c_05_thumb.jpg
Some one has used RPGMAKER and came up with a decent looking zelda <a href="http://www.eternalrpg.net/LOZ_Links_Awakening.php">HERE</a>
Game Features:
:: Custom menu system
:: semi-intelligent AI
:: Fury Guage: It works on how many enemies you kill. When it reaches it's max, you'll be able to perform a varity of spells, like an increase in movement speed, special attacks,( Reminisant of the Bombos spell in LOZ 3.), a couple of extra sword attacks, (ex: Flame Sword, the standard spin attack etc. etc.) for a specific time.
:: Magic meter: Not in the original game, but I'm using it in this remake. Whenever you use the magic powder or the Firerod, the meter will decrease.
:: New placement of Secret shells.
:: New Black suit color.
:: New Dungeon will be made for the ultimate Sage Medallion, and the new suit.
Re: Homebrew Legend of Zelda 2 - Links Awakening by Eternal RPG
Why do they remake a game that can be perfectly emulated on a pc? Is it because people want to play it again with new features?
Re: Homebrew Legend of Zelda 2 - Links Awakening by Eternal RPG
i'm confused
legend of zelda 2 = the adventures of link (nes)
links awakening = legend of zelda : links awakening (gb mono) DX (gbc)
Re: Homebrew Legend of Zelda 2 - Links Awakening by Eternal RPG
Quote:
Why do they remake a game that can be perfectly emulated on a pc? Is it because people want to play it again with new features?
Yeah kinda when ppl write fan fiction etc.
Re: Homebrew Legend of Zelda 2 - Links Awakening by Eternal RPG
Why change a perfect game?
Re: Homebrew Legend of Zelda 2 - Links Awakening by Eternal RPG
Why reply to a 2 month old thread?
Re: Homebrew Legend of Zelda 2 - Links Awakening by Eternal RPG
Re: Homebrew Legend of Zelda 2 - Links Awakening by Eternal RPG
why not? itll not be the first time its happened on here