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  1. #1
    DF Member Marauder52's Avatar
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    Default KOF2000 FIX: No downsampling required!

    Thanks to Gouk, we all know how to fix KOF 2000. I gotta give him props for the original idea. However, I discovered a way to fix KOF 2K without downsampling any audio files. This may not matter to some of you, but I prefer to have the highest quality of music possible (yeah, I'm a bit picky).

    The key is to sort the files so that MUSIC.AFS (the 500-meg music file) is burned near the inside of the disc. I have tested this fix briefly and it seems to work. (I've got the missing options menu, energy bars and transitions back.)

    You need to copy all of the data files from the KOF2000 CD to your HD and follow the instructions in the Echelon selfboot kit, with a couple of modifications. You can also delete the "ZZZZZZZZZ" directory, as per Gouk's instructions.

    1) You need to create a sort file (let's call it "sort_file.txt" in this example) in your self-boot work directory that contains a single line:

    data/MUSIC.AFS 1000

    "data" is the path of the subdir that contains the KOF2K data files, *relative* to the dir that you are running mkisofs from. It's important to get the relative dirspec right, otherwise the sort won't work properly. "1000" can be replaced by any number greater than 0.

    2) When you create the ISO file, add the -sort parameter to
    the command line:

    mkisofs -C x,y -V KOF2000 -l -o data.iso -sort sort_file.txt data

    In this command line, x and y are the numbers you obtained using the "cdrecord -msinfo" command, "data.iso" is the path to your iso file, and "data" is the path to the KOF2K data files.

    If you have any problems with this fix, let me know. Thanx again to Gouk for the original idea!

  2. #2
    DF Rookie Owen_Yu's Avatar
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    Default Re: KOF2000 FIX: No downsampling required!

    Originally posted by Marauder52
    ...The key is to sort the files so that MUSIC.AFS (the 500-meg music file) is burned near the inside of the disc...
    Whoa! This goes totally against convention. Every instance in the past of remastering a game recommended that large and important files should be burned as close to the outside edge of the disc as possible.

    This has always been done for movie and sound files, so that they wouldn't stutter when played. Usually, you want your dummy file closest to the center of the disc; that's why you always give the dummy file the highest value in your "sort texts."

    I've never heard of anyone ever placing such a large and seemingly important file as MUSIC.AFS on the inner part of the disc.

  3. #3
    DF Member Marauder52's Avatar
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    Default Re: Re: KOF2000 FIX: No downsampling required!

    Originally posted by Owen_Yu
    Whoa! This goes totally against convention. Every instance in the past of remastering a game recommended that large and important files should be burned as close to the outside edge of the disc as possible.

    This has always been done for movie and sound files, so that they wouldn't stutter when played. Usually, you want your dummy file closest to the center of the disc; that's why you always give the dummy file the highest value in your "sort texts."

    I've never heard of anyone ever placing such a large and seemingly important file as MUSIC.AFS on the inner part of the disc.
    Well, I know it sounds crazy and unconventional, but consider this:

    KOF2000 apparently loads the entire song for the match into memory before the match starts rather than streaming the music from the GD-ROM. Therefore, placing the MUSIC.AFS file near the inside may make the load times at the beginning of the round a little longer, but it won't cause stuttering.

    Also, MUSIC.AFS is a large package consisting of many smaller ADX files, right? So the size of MUSIC.AFS is not really an issue.

    In any case, you're welcome to try this fix out if you like. I'm playing my fixed copy right now and it seems to work just fine, without any audio skipping. (I tried both the "Original" and "Arranged" soundtracks, in case you're wondering).

  4. #4
    DF Member Marauder52's Avatar
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    Default Re: KOF2000 FIX: No downsampling required!

    One more thing to ponder, if you don't believe my modified fix works because it places the MUSIC.AFS at the beginning of the disc:

    Try running ISOBuster on the original, broken release of KOF 2000. Look the LBA value for MUSIC.AFS: 23831

    Now, if you apply my fix, the LBA value for MUSIC.AFS will be 117xx. Not a huge difference, is it? Especially for such a large file.

    Well, we all know the music worked in the original, broken release, despite the fact MUSIC.AFS was so close to the inside of the disc. In my modified fix, MUSIC.AFS is only moved about "10000 sectors closer to the inside of the disc" (yeah, that doesn't make much sense, but you know what I mean) Especially considering that the data session is 331,193 sectors in size. Logically, the music shouldn't be affected that much by my fix.

    The real effect is that all the rest of files are pushed very far towards the outside of the disc, since MUSIC.AFS is so big (255,237 sectors). Gouk had the right idea with his fix, but you don't really need to downsample the audio and create a dummy file, since the audio file itself will work just fine.

  5. #5
    DF MaSter Gouk's Avatar
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    Default

    I tried your method Maurauder and it works but the loading times are longer than the way I do it and another thing is a real NeoGeo's sound sample rate is 22050KHz Stereo so I don't really mind the drop in quality.

    Now can someone create a fix so us PAL Dreamcast owners can run this game in 60Hz?

  6. #6
    DF Rookie Owen_Yu's Avatar
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    Marauder52,

    I did your method, and it DOES work; I have no missing graphics, and I didn't have to do all the extra work of re-tooling the MUSIC.AFS file. My worries of stuttering music were unfounded, too.

    Thanks,
    Owen Yu

  7. #7
    DF Rookie ka1oshade's Avatar
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    i did exactly what your tutorial said and added the txt file with 1000, but it still has empty bars? was that number supposed to be 10000 instead of 1000?

  8. #8
    DF Rookie Peptou's Avatar
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    Originally posted by kaioshade
    i did exactly what your tutorial said and added the txt file with 1000, but it still has empty bars? was that number supposed to be 10000 instead of 1000?
    Maybe if you had burned the game in like 4x instead of 40x

  9. #9
    DF Rookie ka1oshade's Avatar
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    Originally posted by Peptou

    Maybe if you had burned the game in like 4x instead of 40x
    you know i like the way people assume just because you have a problem that you are trying to burn the cd at high speeds. for your information i burned the cd at 2x. if youre not going to offer anything constructive, then dont bother. i asked a reasonable question, i dont think i deserved that kind of answer.

    i changed the value of the text file to 10000 and burned it again. no change in bars or anything. what am i doing wrong?

  10. #10
    DF Rookie GinsuV's Avatar
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    Quick question:
    ISObuster is only showing the CDI file as 1 track and I can't just extract the files. (It only shows TRACK 1, but not the audio track and no files)
    I tried to get around this by popping in my disc to rip the data, but it only showed up as a big audio track (I conv'd with CDI2Nero 0.9.9)
    So I tried to burn with DJ onto a CDRW and the same thing happened: one big audio track.

    So does anyone have any suggestions on getting these files extracted so I can reburn this? I haven't run into a problem like this yet.

    Any help would be appreciated.

  11. #11
    DF Member Marauder52's Avatar
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    Originally posted by kaioshade


    you know i like the way people assume just because you have a problem that you are trying to burn the cd at high speeds. for your information i burned the cd at 2x. if youre not going to offer anything constructive, then dont bother. i asked a reasonable question, i dont think i deserved that kind of answer.

    i changed the value of the text file to 10000 and burned it again. no change in bars or anything. what am i doing wrong?
    Here's how you can check if the sort worked:

    Put your "fixed" KOF2K cd in your drive and load up ISOBuster. Check the LBA of the MUSIC.AFS file - it should be 117xx and all the other files should have higher LBA's (sort by LBA to verify this). If not, then there's a problem with your sort file.

  12. #12
    DF Rookie ka1oshade's Avatar
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    Originally posted by Marauder52


    Here's how you can check if the sort worked:

    Put your "fixed" KOF2K cd in your drive and load up ISOBuster. Check the LBA of the MUSIC.AFS file - it should be 117xx and all the other files should have higher LBA's (sort by LBA to verify this). If not, then there's a problem with your sort file.
    thanks a lot i found out what it was. i checked the sort file and it was music.asf, not afs. thanks for everything, works like a charm and the loading isnt bad either...

  13. #13
    DF Rookie RedCuba's Avatar
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    GinsuV
    even the newest isobuster cant handle the new CDI images (yet), nor CDmage. Only way to rip the CDI is to use CDIrip, found here. http://cdirip.freeyellow.com/index_en.htm
    Its updated for the new CDIs and i know it works for KOF. Once it has been ripped so you have a larger iso file, you still cant open it until you patch the lba with isofix, another program found on the same page as CDIrip. Patch with 11702 when it askes and you should be ok. This works, but its probably a lot easier to just burn the game and use isobuster to rip the files off the disc....

  14. #14
    DF Rookie Brandono's Avatar
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    I used this beta version of CDmage to extract the files from the cdi without a problem. http://ftp.uevora.pt/pub/Mirrors/CDm...ge1-02-1B5.exe

  15. #15
    DF Rookie GinsuV's Avatar
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    Thanks, I'll try that.
    But as far as burning it off first, read my previous message again.

  16. #16
    DF Rookie AcRiD's Avatar
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    hmmm, is there any ip.bin to handle with? i can't see it...

  17. #17
    DF Rookie kekeke's Avatar
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    of course one is needed and i m lazy to extract it

    can someone upload it somewhere

  18. #18
    DF Member Marauder52's Avatar
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    Originally posted by AcRiD
    hmmm, is there any ip.bin to handle with? i can't see it...
    Just use CDRWIN to determine the starting LBA of the data session. Starting with that sector, extract 16 sectors in Data Mode2Form1 (if i remember correctly) to an image file named ip.bin on your HD.

    E.g.: if the starting LBA is 11702, extract sectors 11702-11717.

  19. #19
    DF Rookie Brandono's Avatar
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    Now my copy won't work but that may be because of CDmage. Going to try to burn it then take the files off that

  20. #20
    DF Rookie Owen_Yu's Avatar
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    Default SORT.TXT

    DATA/257_S1.GRC 1
    DATA/ART_BG.GRC 2
    DATA/BG00.GRC 3
    DATA/BG01.GRC 4
    DATA/BG02.GRC 5
    DATA/BG03.GRC 6
    DATA/BG04.GRC 7
    DATA/BG05.GRC 8
    DATA/BG06.GRC 9
    DATA/BG07.GRC 10
    DATA/BG08.GRC 11
    DATA/BG09.GRC 12
    DATA/BG0A.GRC 13
    DATA/BG0B.GRC 14
    DATA/BG0C.GRC 15
    DATA/BG0D.GRC 16
    DATA/BG10.GRC 17
    DATA/BG11.GRC 18
    DATA/BG12.GRC 19
    DATA/BG13.GRC 20
    DATA/BG14.GRC 21
    DATA/BG15.GRC 22
    DATA/BG16.GRC 23
    DATA/BG17.GRC 24
    DATA/BG18.GRC 25
    DATA/BG19.GRC 26
    DATA/BG1A.GRC 27
    DATA/BG1B.GRC 28
    DATA/BG1C.GRC 29
    DATA/BG1D.GRC 30
    DATA/BG1E.GRC 31
    DATA/BG1F.GRC 32
    DATA/BG20.GRC 33
    DATA/BG21.GRC 34
    DATA/BG22.GRC 35
    DATA/BG23.GRC 36
    DATA/BMES.BIN 37
    DATA/BVMES.BIN 38
    DATA/CT26.BIN 39
    DATA/DEMO.GRC 40
    DATA/DEMO.OSB 41
    DATA/EMES_BE.BIN 42
    DATA/EMES_ED.BIN 43
    DATA/EMES_GA.BIN 44
    DATA/EMES_IK.BIN 45
    DATA/EMES_JO.BIN 46
    DATA/EMES_KM.BIN 47
    DATA/EMES_KU.BIN 48
    DATA/EMES_KY.BIN 49
    DATA/EMES_RY.BIN 50
    DATA/EMES_SA.BIN 51
    DATA/EMES_SY.BIN 52
    DATA/ENDING.BIN 53
    DATA/ENDING.GRC 54
    DATA/FIRST.GRC 55
    DATA/GALL.GRC 56
    DATA/GAME.GRC 57
    DATA/JYOU.GRC 58
    DATA/KOF.MLT 59
    DATA/LMES.BIN 60
    DATA/LOGO1.GRC 61
    DATA/LOGO10.GRC 62
    DATA/LOGO11.GRC 63
    DATA/LOGO2.GRC 64
    DATA/LOGO3.GRC 65
    DATA/LOGO4.GRC 66
    DATA/LOGO5.GRC 67
    DATA/LOGO6.GRC 68
    DATA/LOGO7.GRC 69
    DATA/LOGO8.GRC 70
    DATA/LOGO9.GRC 71
    DATA/MANATEE.DRV 72
    DATA/MBMES.BIN 73
    DATA/MMES.BIN 74
    DATA/MOZI.GRC 75
    DATA/MVMES.BIN 76
    DATA/P00.OSB 77
    DATA/P01.OSB 78
    DATA/P02.OSB 79
    DATA/P03.OSB 80
    DATA/P04.OSB 81
    DATA/P05.OSB 82
    DATA/P06.OSB 83
    DATA/P07.OSB 84
    DATA/P08.OSB 85
    DATA/P09.OSB 86
    DATA/P0A.OSB 87
    DATA/P0B.OSB 88
    DATA/P0C.OSB 89
    DATA/P0D.OSB 90
    DATA/P0E.OSB 91
    DATA/P0F.OSB 92
    DATA/P10.OSB 93
    DATA/P11.OSB 94
    DATA/P12.OSB 95
    DATA/P13.OSB 96
    DATA/P14.OSB 97
    DATA/P15.OSB 98
    DATA/P16.OSB 99
    DATA/P17.OSB 100
    DATA/P18.OSB 101
    DATA/P19.OSB 102
    DATA/P1A.OSB 103
    DATA/P1B.OSB 104
    DATA/P1C.OSB 105
    DATA/P1D.OSB 106
    DATA/P1E.OSB 107
    DATA/P1F.OSB 108
    DATA/P20.OSB 109
    DATA/P21.OSB 110
    DATA/P22.OSB 111
    DATA/P23.OSB 112
    DATA/PSEL.BIN 113
    DATA/PSEL.GRC 114
    DATA/TEMP.DAT 115
    DATA/TITLE.GRC 116
    DATA/VM_BG.DAT 117
    DATA/VM_CUR.DAT 118
    DATA/VM_MES1.DAT 119
    DATA/VM_MES10.DAT 120
    DATA/VM_MES11.DAT 121
    DATA/VM_MES12.DAT 122
    DATA/VM_MES13.DAT 123
    DATA/VM_MES14.DAT 124
    DATA/VM_MES15.DAT 125
    DATA/VM_MES16.DAT 126
    DATA/VM_MES17.DAT 127
    DATA/VM_MES18.DAT 128
    DATA/VM_MES19.DAT 129
    DATA/VM_MES2.DAT 130
    DATA/VM_MES20.DAT 131
    DATA/VM_MES21.DAT 132
    DATA/VM_MES22.DAT 133
    DATA/VM_MES23.DAT 134
    DATA/VM_MES24.DAT 135
    DATA/VM_MES25.DAT 136
    DATA/VM_MES26.DAT 137
    DATA/VM_MES27.DAT 138
    DATA/VM_MES28.DAT 139
    DATA/VM_MES29.DAT 140
    DATA/VM_MES3.DAT 141
    DATA/VM_MES30.DAT 142
    DATA/VM_MES4.DAT 143
    DATA/VM_MES5.DAT 144
    DATA/VM_MES6.DAT 145
    DATA/VM_MES7.DAT 146
    DATA/VM_MES8.DAT 147
    DATA/VM_MES9.DAT 148
    DATA/VM_PVR.GRC 149
    DATA/VMES.BIN 150
    DATA/WDEMO.GRC 151
    DATA/PL 200
    DATA/PZL 300
    DATA/ART 400
    DATA/MUSIC.AFS 500
    DATA/1ST_READ.BIN 501
    DATA/IP.BIN 502

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