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  1. #141
    DF Rookie Zander's Avatar
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    Hellkeeper,

    Any results? pm me.

    Z

  2. #142
    DF Rookie xXTyphooN's Avatar
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    Guybrush.. could you post the txt file that your program made? cuz that would help us out a lot more..

  3. #143
    DF Rookie Guybrush's Avatar
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    Originally posted by xXTyphooN
    Guybrush.. could you post the txt file that your program made? cuz that would help us out a lot more..
    the list is too big..it's over 650 servers, and besides the list wouldnt be up to date.

    it's better to use a game browser like ASE.

  4. #144
    DF Rookie Steelconan's Avatar
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    Yeah ASE supports it now! Thats great!

  5. #145
    DF Rookie Ampa's Avatar
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    I just connect using The Allseeingeye....
    with Deviance release and serial....

  6. #146
    DF Member TheRatpack's Avatar
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    Crak this game the hole WORLD is waiting for it
    just adding ip's to your favorits list in ut2k3 works but the get the full master server list whout be great

  7. #147
    DF Member chase's Avatar
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    So it is ok to use a stats server?

  8. #148
    DF Rookie EOF's Avatar
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    unreal tournament 2003 server cd key generator:

    http://ut2003master.epicgames.com/ut...rver/cdkey.php

    went there, typed in e-mail for a dedicated server cd-key...however browsing back in the forum I see people trying all kinds of things to get UT2003's ingame browser to work so I was just wondering if anyone ever attempted using a server CD-key for a client to get the ingame browser goin'. I doubt it'd work but has anyone else attempted it???

    I mean, most people on here got their real e-mails and their total BS e-mails for the times when they don't want to use their real e-mails...so signin' up for a dedicated server CD-key shouldn't be a problem...

    Or else did someone try and get the e-mail Epic sends out "in the even of possible abuse" as stated below:

    "Epic Games will not use this for any purpose other than to contact you in the event of possible abuse, cheating etc regarding your server." (notice they say regarding your server...so what, they don't care if this just so happens to work with clients or else they must be 100% sure it doesn't...)

    If nothing else, does that mean they keep 2 kinds of databases to check keys against? one for servers and one for clients? just something I noticed...

    UT2003 still seems very much worth the money but to be honest I'm interested in how they're doin' this stuff more than simply playin' via ingame browser (would still be a great bonus for obvious reasons)...there's always GameSpy as annoying as people consider it to be...

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