From teamxbox.com:
Full Story: teamxbox.com | bungie.net
The latest Bungie Weekly Update has Luke Smith confessing that in fact, Halo 3 doesn't run natively at 720p like all other Xbox 360 games:
"Halo 3 uses not one, but two frame buffers - both of which render at 1152x640 pixels. The reason we chose this slightly unorthodox resolution and this very complex use of two buffers is simple enough to see - lighting. We wanted to preserve as much dynamic range as possible - so we use one for the high dynamic range and one for the low dynamic range values. Both are combined to create the finished on screen image."
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