Armed with guns, katanas, and an unhealthy love for chimichangas, Deadpool pokes fun at videogame clichés and tropes almost as much as he pokes bad guys with sharp objects. It’s pretty obvious that Deadpool’s writers had a blast bringing this character into interactive 3D; he regularly has arguments with the voices in his head, and at one point can hop on word bubbles emanating from his diseased mind to cross a toxic river. At one point, you can even instigate a creepy stalker situation between a dialogue tree option and yourself. It’s pretty inventive, clever stuff that’s made even more enjoyable by Nolan North’s very enthusiastic delivery as the voice of Deadpool.



So you want a stupid action game? Good, you're in luck.

  • EGM (80/100): "If you're a fan of Deadpool, you'll certainly appreciate the experience, but if you're really unfamiliar with the character (even though I don't know how that's possible at this point), you might be a bit wary of having this game be your first experience"
  • Game Informer (60/100): "When I finished this game, I walked away unfulfilled. After a weekend away from it, I found myself chuckling over the crazy things Deadpool said and did. His obsession with Wolverine is particularly funny. The memories I took away from the game were worth the time I put in, even if playing it was a chore."
  • Eurogamer (60/100): "Even with this crudely skewed difficulty curve, it's not hard to romp through the game's six stages without too much trouble, and once it's done there's not much else to do, beyond replaying it all again to max out those upgrade trees or dipping into a selection of one-note challenge stages based on locations you've already grown tired of."
  • IGN (60/100): "On the other hand, much of the Deadpool gameplay experience is formulaic and safe...so safe you might think developer High Moon Studios is playing some sort of self-referential "hey, isn't it ironic how normal this is?" meta-gag on you. But it's not."
  • VideoGamer (50/100): "Deadpool is a great character wrapped in a standard (and short) action experience."

Source: Rheena.com