Close

Results 1 to 14 of 14

Thread: Project Cars

  1. #1
    DF VIP Member cobra111's Avatar
    Join Date
    Aug 2003
    Location
    N E England
    Posts
    128
    Thanks
    14
    Thanked:        9
    Karma Level
    281

    XboxOne Project Cars

    Well after being disappointed with Forza 5, I've been looking around for something to take it's place without having to buy a gaming rig or selling the Xbone and came across this, I had heard it was coming out for PC but it's now listed for Xbone and PS4, the trailers from http://www.slightlymadstudios.com/ and youtube look epic if you check the most upto date ones.

    It's a shame that you can't get onto their forums to get more info at the moment but looking at the vids and the pics at http://www.wmdportal.com/projectnews...-76/#more-6366 it's looking graphically as good as FM5 with more tracks, weather and about the same amount of cars, vids on youtube are talking about the physics being as good as FM5, their fb page shows loads of cars being modelled at the moment.

    Anyone on here had a look at the pc beta and if so is it any good?

  2. #2
    DF VIP Member Bald Bouncer's Avatar
    Join Date
    Jun 2001
    Location
    UK
    Posts
    9,771
    Thanks
    4,161
    Thanked:        5,596
    Karma Level
    1132

    Default Re: Project Cars

    What was the issue with Forza 5? I'm not into driving games so was just curious

  3. #3
    DF VIP Member cobra111's Avatar
    Join Date
    Aug 2003
    Location
    N E England
    Posts
    128
    Thanks
    14
    Thanked:        9
    Karma Level
    281

    Default Re: Project Cars

    Just a lack of everything for me, cars, tracks, missing lobbies and I'm just getting board with the same cars o the same tracks. I had over 500 hours on FM4 and this on I've only had about 25 hours and pretty much had enough.

    The online is the only thing that is keeping me on there but even so the lack of things like lobby choices or some of the fun stuff like football is gradually eating away at what patience I have left.

    Thanks to cobra111

    Bald Bouncer (8th January 2014)  


  4. #4
    DF Probation MsDG's Avatar
    Join Date
    May 2002
    Location
    Birmingham
    Posts
    6,456
    Thanks
    93
    Thanked:        1,176
    Karma Level
    947

    Default Re: Project Cars

    I have been on the PC beta program for way over a year now and I have to say that Project Cars consistently get me going back for a quick blast. However, I have to say that this game is 90% a simulation and is fantastic with a triple screen setup and a full steering wheel setup... not sure how it will translate to a gamepad!

    At the moment, on the PC the physics, handling and graphics seem virtually all done. However the AI is far from complete (and quite crap atm) and there is no "career" mode (other than a menu option that doesn't work).

    However, below is the full roadmap for this game. The intent is for the Xbox one and PS4 to be identical to the PC version with a target of 60fps 1080p

    Spoiler:
    Dec 2013 Milestone [16/Dec/13]

    [App]
    App; Racing Rules

    App - Pitstop penalties
    App - Yellow flag - trigger conditions
    App - Yellow flag – Penalties

    App; Race Weekend

    App - AI lap time generator
    App - Time acceleration
    App - Team/driver lists revivial

    App; Pitstops
    App - Pit crews - crew setup
    App - Pit crews - character control
    App - Packed animation support - Define new animation track formats
    App - Animation - Trigger support - Exporter populate from note track
    App - Animation - Trigger support - AnimationViewer visualisation
    App - Animation - Trigger support - Runtime support

    App; Multiplayer
    App - MP - UI API
    App - MP - Session management
    App - MP - Session state
    App - MP - Game attributes
    App - MP - Participant attributes
    App - MP - End-of-race logic
    App - MP - Debugging online system
    App - MP - Event system improvements

    App; Ghost Core
    App - Ghosts - Improvements to API to support different functionality on different platforms
    App - Ghosts - Support offline operation
    App - Ghosts - XB1: Ghost save file interface
    App - Ghosts - PS4: Ghost save file interface
    App - Ghosts - Consoles: load ghost game flow
    App - Ghosts - Consoles: save ghost game flow
    App - Ghosts - Support other than per-track-per-vehicle leaderboard set

    App; Ghost Online

    App - Ghosts - XB1 game clips online storage: upload
    App - Ghosts - XB1 game clips online storage: download
    App - Ghosts - PS4 title user storage: upload
    App - Ghosts - PS4 title user storage: download

    App; Career
    App - Career Options Screen
    App - Career System Structure
    App - Calendar Screen

    App; GUI
    GUI - Race weekend overview screen
    GUI - Multiplayer server select
    GUI - Event Preparation
    GUI - Vehicle select
    GUI - Multiplayer browse settings
    GUI - Multiplayer browse results
    GUI - Multiplayer create
    GUI - Multiplayer, quick
    GUI - Free Practice
    GUI - Track select
    GUI - Time Trial
    GUI - Career Options
    GUI - Telemetry & Timings
    GUI - Accolades
    GUI - Pit strategy screen - 2nd Pass

    App; Misc
    App - Participant slots/memory
    App - Allow any tyre to be fitted to a car (configured in car setup)
    App - Driver outfit selection backend
    App - SP setups used in MP forced vehicle races causing mis-match
    App: Turn Indicators

    [Physics/AI]
    Phys/AI: Race Weekend

    AI practice / qualify strategy
    AI garage logic
    Race session auto-generate lap times for AI for quick exit
    Time acceleration during a session to skip forwards

    Phys/AI: Strategy
    Pre-race fuel levels calculated for player and AI
    Pit spot repair damage management (repairs over time)
    Accurate fuel use calculations per vehicle per track

    Phys/AI: Pitstops
    AI into/out of pit spot
    Drive through penalty support
    Air jack event support
    Pit spot events management (hold / release)
    Pit spot tyres management (tyre pressure, compounds)

    Phys/AI: Rules

    New rules including accelerated fuel and tyre wear (multipliers)

    Phys/AI: Misc
    Pit to Car radio support
    Physics - Update sources to PhysX 3.3.0
    Physics - Driving aids – ABS


    [Online]
    Online: Leaderboards

    Leaderboards: PC / Steam

    Online Code
    Multiplayer: PC / Steam

    [PS4 & Xbox One]
    Code across all areas to build and run on both PS4 and Xbox One – enough to get some images on screen but not expected to be playable (subtasks for this include preparation and conversion of code in all areas of the game).
    The work for both platforms also includes the following items:
    • Upgrade Programming IDE to Visual Studio 2012 (from 2010) – this is required to develop on Xbox One as Visual Studio 2010 isn't supported
    • Add Xbox One and PS4 configs to our existing code base
    • Add stubs to platform specific sections in order to compile and link executables
    • Start populating the essential platform specific stubs to provide initial required functionality



    January 2014 Milestone [15/Jan/14]


    [App]
    App: Race Weekend

    App - Super pole

    App: Pitstops
    App - Packed animation support - Add playback
    App - Packed animation support - Convert from existing formats

    App: Multiplayer
    App - MP - Support for AI
    App - MP - Multiplayer testing
    App - MP - General bug fixing
    App - MP - Texture livery synchronization

    App: Ghost Online
    App - Ghosts - PS4 title user storage: logic to decide which ghosts to keep

    App: Ghost UI
    App - Ghosts - UI support

    App: Career
    App - Event Screens

    App: GUI
    GUI - Wii U gamepad touch screen support
    GUI - Multiplayer lobby
    GUI – Monitor
    GUI - Pause screen


    [Physics/AI]
    Phys/AI: Rules

    AI full course yellow rules
    AI local yellow flag avoidance
    AI blue flag rules

    Phys/AI: Pitstops
    Pit stops - base and core logic for all vehicles
    Fuel/ tyres physics/AI management
    Damage repair physics/AI management

    Phys/AI: AI Updates
    Strip out bad AI logic

    Phys/AI: Misc
    Physics memory allocations / pool per participant support
    Physics - Driving aids


    [Online]
    Online Code

    Online: Wii U

    Online: Rich Presence
    Rich Presence: PS4

    [PS4]
    • First playable PS4 version – some issues will still remain, but it’ll be running well enough to play

    [Xbox One]
    • First playable Xbox One version – some issues will still remain, but it’ll be running well enough to play
    • This will include conversion of 3D maths to use DirectXMath in situations where doing so improves performance over built in maths.

    [PS4 & Xbox One]
    The following will apply to both platforms for this milestone:
    • All shaders will be converted by this milestone, as this is one of the areas where significant changes are expected
    • Basic input support on PS4/XB1 using standard controllers
    • Game flow running – some bugs/crashes are expected but should be demonstrable
    • No optimisations will have been done at this stage so performance may be sub-optimal


    February 2014 (Majority Lockdown) Milestone [14/Feb/14]

    [App]
    App: Racing Rules

    App - Safety car management
    App - Position tracking when under safety car

    App: Race Weekend
    App - Skip to end of session

    App: Pitstops
    App - Animation streaming
    App - Pit crews - animation sequence control

    App: Multiplayer In-Race
    App - MP - Join-in-progress
    App - MP - In-race lobby

    App: Career
    App - Custom Series
    App - Dashboard Screen
    App - Player Tailoring Screen
    App - Results and Stats Screens
    App – Standings
    App - Unlock Logic

    App: GUI
    GUI - Results and stats
    GUI - Vehicle setup
    GUI - Round Results
    GUI – Standings

    App: Misc
    App - Add XB1 FMOD support
    App - Re-instate unlockables and upgrade to hrdf
    App - Re-instate redeem code support
    App - Re-instate DLC support


    [Physics/AI]
    Phys/AI: Rules

    Other flags to be decided (black?)

    Phys/AI: Strategy
    Qualifying and practice tyre and fuel strategy
    Pit strategy support
    Pit spot dynamic fuel management
    Best tyre selection during the session based on track conditions

    Phys/AI: Race Logic
    Team AI logic

    Phys/AI: Pitstops
    State machine for pit in / out
    Ext from garage support

    Phys/AI: New Phys Tech
    Asymmetric set-ups

    Phys/AI: AI Updates
    Tidy existing AI logic
    Ovals AI logic
    General AI updates/changes/optimisation

    Phys/AI: Misc
    Kers
    Push to pass
    Review telemetry system
    New joypad controller system


    [Online]
    Online: Leaderboards

    Leaderboards: Wii U
    Leaderboards: PS4

    Online: Content Sharing
    Content Restrictions: Wii U

    Online Code
    Multiplayer: PS4
    Multiplayer: Xbox One
    VOIP: PS4

    [PS4 & Xbox One]
    Fully playable version on both platforms, with all major issues ironed out.
    The following will apply to both platforms for this milestone:
    • Work done on memory loads and balancing, ensuring that combinations of content (tracks + full field of vehicles) fit into memory
    • Work on round tripping stability – checking for long term memory leaks and bugs that prevent long term play-throughs. This is required testing and ensure dev stability.


    March 2014 Milestone [14/Mar/14]

    [App]
    App: Racing Rules
    App - Yellow flag - effect on AI

    App: Multiplayer In-Race
    App - MP - Changes in race

    App: Career
    App - Accolades Screen
    App – Eligibility
    App - Teams

    App: GUI
    GUI - In-race Social
    GUI - Quick Race setup screen
    GUI – Objectives
    GUI – Bootflow


    [Physics/AI]
    Phys/AI: Rules

    New damage modes from GDD

    Phys/AI: Race Weekend
    Mid event join
    Race weekend flow

    Phys/AI: Race Logic
    Pre race revving / control

    Phys/AI: New Phys Tech
    Turbo modelling
    3 diff setup

    Phys/AI: Live Track
    Grip evolving per session start
    Grip evolving per during session

    Phys/AI: Misc
    Stats generation for each vehicle


    [Online]
    Online Code

    VOIP: Xbox One

    Online: Leaderboards
    Leaderboards: Xbox One
    Leaderboard Ghosts: PC / Steam
    Leaderboard Ghosts: PS4
    Leaderboard Ghosts: Wii U
    Leaderboard Ghosts: Xbox One

    Online: Content Sharing

    Content Restrictions: PS4
    Content Restrictions: Xbox One

    [PS4 & Xbox One]
    Both platform versions now close to matching PC version, with just performance issues to resolve and some of the platform specific features.
    This milestone will include the following:
    • Save Game Support
    • Input support – for any additional supported input devices beyond standard controller
    • PS4 Remote Play support

    These systems will function but will not be fully TRC compliant yet.



    April 2014 (Alpha-Content Complete) Milestone [15/Apr/14]


    [App]
    App: Career

    App - Invitations Screen
    App - Event simulation (integrating with physics support)
    App - Inbox Screen

    App: GUI
    GUI – Inbox
    GUI – Calendar
    GUI – Options

    App: Misc
    App - Accomplishments (aka awards/achievements/trophies) triggers


    [Physics/AI]
    Phys/AI: Race Weekend
    Dynamic weather support

    Phys/AI: Race Logic
    Simulate event support

    Phys/AI: New Phys Tech
    Brake torque fade range

    Phys/AI: Misc
    Dynamic physics tick rate
    New statistics required for vehicle selection screen


    [Online]
    Online Code

    VOIP: Wii U

    Online: Rich Presence
    Rich Presence: PC / Steam
    Rich Presence: Xbox One
    Rich Presence: Wii U

    Online: Events
    SMS Weekly Events with Leaderboards: PC / Steam
    SMS Weekly Events with Leaderboards: PS4
    SMS Weekly Events with Leaderboards: Xbox One
    SMS Weekly Events with Leaderboards: Wii U

    Online: Achievements
    Achievements: PS4
    Achievements: Xbox One

    [PS4]
    PS4 build now matches PC build as closely as possible
    Includes PS4 "chunk" system (game must be playable from first installed chunk)

    [Xbox One]
    Xbox One build now matches PC build as closely as possible.
    Additional tasks will be required for Xbox One such as new security features, but this will take place post-alpha.

    [PS4 & Xbox One Alpha - Content-complete Definition]
    The Alpha Content-complete milestone marks the end of production and the start of the Alpha QA period (which lasts 3 months). At this stage the following applies to both platforms:
    • Content Complete – with pre-specified exceptions to be determined during pre-production
    • Candidate Build ready for QA – one can play for a reasonable amount of time with stability
    • Code is not fully TRC-compliant but is ready for testing, identifying and fixing non-compliant areas

  5. #5
    DF Probation MsDG's Avatar
    Join Date
    May 2002
    Location
    Birmingham
    Posts
    6,456
    Thanks
    93
    Thanked:        1,176
    Karma Level
    947

    Default Re: Project Cars

    I have avoided showing the usual "Replay eye candy" which looks good on any game. However here is a selection of some videos that show what Project Cars is like to play....

    Classic Lotus 49 at Nordschliefe
    Spoiler:



    My favorite Car ATM... a Ford Capri (Its a Beast) at Bathurst.
    (Note the Helmet cam view and the blurring of dash at speed... nice touch)

    Spoiler:


    Formula A at Monza.... another good example of the tilt and blur of helmet cam.. and how bloody fast these cars are compared to anything else.

    Spoiler:


    Finally some, Atom V8 racing
    Spoiler:



    If you are wondering what Project Cars is like to play from an external view

    Spoiler:
    Stick with Forza 5 you big poof!

    4 Thanks given to MsDG

    cobra111 (8th January 2014),  Robbo (13th January 2014),  Spennyboy (8th January 2014),  WRATH OF BOD (8th January 2014)  


  6. #6
    DF VIP Member WRATH OF BOD's Avatar
    Join Date
    Jul 2004
    Location
    Monkey Hangers
    Posts
    6,611
    Thanks
    2,585
    Thanked:        1,229
    Karma Level
    791

    Default Re: Project Cars

    i have been keeping an eye on project cars for a while now, me thinks its time to get it, i play rfactor 1 & 2 also live for speed & simraceway. love a good Driving sim. wish i had bought MsDG's G25 when i had chance.

  7. #7
    DF VIP Member cobra111's Avatar
    Join Date
    Aug 2003
    Location
    N E England
    Posts
    128
    Thanks
    14
    Thanked:        9
    Karma Level
    281

    Default Re: Project Cars

    Got to say it looks impressive, I'm not bothered about an offline career mode as my main time is spent online racing, and from what I've seen it's looking very impressive. I had a pre-order for the thrustmaster wheel that I cancelled because I couldn't see myself getting any value for money out of it for Forza, now I'll have plenty of time to get one before this comes out, may even be able to get one on the cheap from someone that's had enough of Forza as well, in the meantime there's Titanfall and The Crew to come.

  8. #8
    DF VIP Member normanji's Avatar
    Join Date
    Jun 2004
    Location
    Blackpool
    Posts
    1,923
    Thanks
    40
    Thanked:        58
    Karma Level
    393

    Default Re: Project Cars

    Forza is shite, just bores the shit out of me, i shouldnt of bought it.

  9. #9
    DF Probation MsDG's Avatar
    Join Date
    May 2002
    Location
    Birmingham
    Posts
    6,456
    Thanks
    93
    Thanked:        1,176
    Karma Level
    947

    Default Re: Project Cars

    Quote Originally Posted by WRATH OF BOD View Post
    i have been keeping an eye on project cars for a while now, me thinks its time to get it, i play rfactor 1 & 2 also live for speed & simraceway. love a good Driving sim. wish i had bought MsDG's G25 when i had chance.
    It depends on your dedication to the Racing Sim. The wheels come at 4 real price points....

    Obviously at the cheap scale is the various plastic wheels you get for the PC and consoles. They are a step up from a console controller but really they are a million miles from something you need to give the Sim experience.

    Then you get the premium budget wheels (like the G25 and G27). Yes they are a big step up from the budget wheels but not really in the league of giving you the real car experience. The pedals are are usually the biggest let down and the wheel and gear sticks suffer under intense pounding.

    Next up (where I am) are the Fanatec Club Sport wheel / Pedals. At this point you really have to be into driving as you are spending serious money. However, at this stage you also have a wheel and pedals that are just like a real car. Its all rock solid too.

    Finally you can take to the level above that... but at that point you are talking silly money for bespoke stuff that is made on virtually real like car components.

    If you are a serious PC racer, I would say that level 3 is where you want to be, not a G25.

    In the console world, Its getting a little bit odd. Project Cars is a lot more than a console game but virtually all the console wheels end at level 2 (which put me off consoles). There has been a couple of attempts to bring out quality wheels for 360 and PS3 (thrustmaster T500 & Fanatec CSR) but these have been level 2.5 at best.

    I really hope that Project Cars does well on the consoles as it is a great game/sim... but I expect the main attraction will be lost purely by it been controlled by two thumbs.

    Thanks to MsDG

    WRATH OF BOD (9th January 2014)  


  10. #10
    DF VIP Member WRATH OF BOD's Avatar
    Join Date
    Jul 2004
    Location
    Monkey Hangers
    Posts
    6,611
    Thanks
    2,585
    Thanked:        1,229
    Karma Level
    791

    Default Re: Project Cars

    i must admit i dont like joypads for driving games, i have an ok wheel at the moment but no clutch or gear stick(witch i really like the idea of) i have thrustmaster for the pc & ps3.does the job ok

  11. #11
    DF Probation MsDG's Avatar
    Join Date
    May 2002
    Location
    Birmingham
    Posts
    6,456
    Thanks
    93
    Thanked:        1,176
    Karma Level
    947

    Default Re: Project Cars

    I forgot to say in the earlier - one of the things that has been really good about the beta program is seeing how the tracks are built over time.

    If you were impressed with the 1st video of the Lotus 49 at Nordschliefe, this following video shows exactly how I first played it. As you can see, its changed a bit over time!


  12. #12
    DF VIP Member swiggy's Avatar
    Join Date
    Aug 2009
    Location
    County Durham
    Posts
    470
    Thanks
    9
    Thanked:        34
    Karma Level
    212

    Default Re: Project Cars

    Have a look at a car game called Next Car Game by the guys who made FlatOut. Graphically and physics wise it looks superb.
    http://nextcargame.com

    Sent from my Nexus 4 using Tapatalk
    Bang Bang,
    you just dropped dead

  13. #13
    DF VIP Member swiggy's Avatar
    Join Date
    Aug 2009
    Location
    County Durham
    Posts
    470
    Thanks
    9
    Thanked:        34
    Karma Level
    212

    Default Re: Project Cars

    Quote Originally Posted by swiggy View Post
    Have a look at a car game called Next Car Game by the guys who made FlatOut. Graphically and physics wise it looks superb.
    http://nextcargame.com

    Sent from my Nexus 4 using Tapatalk
    Didn't mean to quote can someone remove this one please



    Sent from my Nexus 4 using Tapatalk
    Bang Bang,
    you just dropped dead

  14. #14
    DF VIP Member pattikins's Avatar
    Join Date
    Jul 2001
    Location
    manchester
    Posts
    795
    Thanks
    251
    Thanked:        81
    Karma Level
    344

    Default Re: Project Cars

    Quote Originally Posted by WRATH OF BOD View Post
    ...wish i had bought MsDG's G25 when i had chance.
    I'm glad you didn't.

    Thanks to pattikins

    WRATH OF BOD (4th April 2014)  


Similar Threads

  1. What cars do you drive ?
    By clayton in forum Cars & Motorbikes
    Replies: 625
    Last Post: 18th March 2010, 09:12 AM
  2. diesels and veggy oil, what cars?
    By Soulassassin in forum Cars & Motorbikes
    Replies: 38
    Last Post: 23rd December 2004, 02:09 AM
  3. Blondes and cars
    By Mr_Flash in forum Funny Pictures
    Replies: 8
    Last Post: 17th November 2002, 03:45 AM
  4. Project Realgaming
    By Jacko in forum Site Critique
    Replies: 1
    Last Post: 7th October 2002, 11:56 AM
  5. Name some well built, safe, solid running, low priced cars.
    By Neuron Pulse in forum Cars & Motorbikes
    Replies: 13
    Last Post: 14th September 2002, 02:53 PM

Social Networking Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •